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Part 28
Half-Life 2

Part 28

Detailed walkthrough for Half-Life 2's Part 28, guiding players through the toxic waste tunnels and the Town Square generator defense, with tips on combat and team management.

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Detailed walkthrough for Half-Life 2's Part 28, guiding players through the toxic waste tunnels and the Town Square generator defense, with tips on combat and team management.

Walkthrough
  1. 1
    Locate and access the two SCs. Continue around the tanker to find the red hatchback.
  2. 2
    With your flashlight on, observe the four large pipes to the left of the tractor.
  3. 3
    Hop onto the red hatchback, which will begin sinking. Turn left and long jump to the pipes (run/sprint; jump/crouch).
  4. 4
    Aim for the area between the tractor's gas tank and rear axle, then jump onto the white van.
  5. 5
    From the van, jump to the concrete islet, then to reddish car #2.
  6. 6
    Hop onto the car's cab, turn left to the overturned truck, and jump to the rusty lift bar.
  7. 7
    Travel over the truck and jump to the pipe ramp.
  8. 8
    Turn left, sprint to the last duct grate on the right, and GGP (Grapple Gun?) it.
  9. 9
    Enter the duct, GGP the downward-pointing grate, and drop to the floor. Sprint to the end, access the SCs, and release your team.
  10. 10
    Head outside. Locate the SBs in the car. Wait for the HC rocket to hit, then KB (Kinetic Blast?) the six enemies exiting the car.
  11. 11
    Protect your team to maintain full compliment. Secure them and remove OBGs (Opposing Biologicals?) before they engage.
  12. 12
    Ignore the SC and the rebel past the wrought iron fence. Enter the building and proceed through it.
  13. 13
    While waiting for the rebel to provide access to the next building, use the .357 on the BG (Bio-Gun?) above on the rooftop.
  14. 14
    Once inside, switch to the SG (Shotgun) and proceed through the building. RT/SG (Right Trigger/Shotgun?) the next three OBGs on the stairwell. Stop at the edge of the stairwell for BG #1 while he's occupied.
  15. 15
    For BGs #2 and #3, climb the stairs until you see and hear the next rebel scream. Run down the stairs, crouch, and wait at the edge of the stairwell. Ambush them with RT/SG from their sides as they descend. Ensure you reload after each discharge.
  16. 16
    Creep up to the hole to the next floor up and RT/SG the BG below. If the game has him ready, circle the floor hole clockwise (Cw) and take him from his six as he walks away.
  17. 17
    KB the spiders and HCs. RT/SG the speeder and access all SCs in the ground floor dark room.
  18. 18
    Pull out the revolver, walk toward the XP (Experience Points?), crouch, and creep forward. Inch forward while looking for the top of the head of the BG behind the slanted wall. Zoom, send one round, then sidestep left outside and send two rounds to the BG on the building's flat roof.
  19. 19
    Use mines to clear the BGs on the ground and those appearing from the roof. Enter the building and climb to the bridge level. CB (Charge Blast?) the first BG on the ledge, then the two rooftop BGs. Use the revolver on the two at the far end of the bridge.
  20. 20
    Lower the bridge with the SG. Jump onto it as it lowers and sprint across. Target the EP (Energy Projector?) and wait for BG #1 to exit. RT/SG, reload, step into the EP, RT/SG BG #2.
  21. 21
    Move to the right of the hole in the floor and RT/SG BG #3 as he drops in. Crouch, back away around the hole, reload, then stand and RT/SG BG #4. Repeat for BG #5.
  22. 22
    Figure out how to get all four team members across the bridge and into the room. Save.
  23. 23
    Figure out how to get them down to the floor below. Drop off the right end of the floor and deal with the 3-4 BGs that drop from above the highway and appear from the far end.
  24. 24
    Use the PR (Pulse Rifle?) on the three BGs in the inaccessible room with the shoot-and-duck ploy, repeating until all are down.
  25. 25
    Let the team end barnacle #1 while you bait the speeder into barnacle #2.
  26. 26
    Continue through the building and save at each event to ensure all four BGs participate in the generator defense at the square. CQ RT/SG (Close Quarters Right Trigger/Shotgun?) the three to four BGs encountered.
  27. 27
    Use the revolver on the BG waiting on the floor below. RT/SG two of the BGs in the room Alyx and you enter. Hang at the door in a crouch and use the SG.
Tips
  • The tractor can be difficult to gain footing on; pipes offer a higher success rate.
  • Keep your flashlight on when navigating the initial area to clearly see the pipes.
  • Be cautious when entering new areas to conserve health and ammo, as recharging devices are available.
  • Protect your team at all costs; their survival is crucial for the generator defense.
  • Use quick saves frequently, especially when advancing the team through buildings, as they can become unresponsive.
  • When engaging multiple BGs on the stairwell, use cover and reload frequently.
  • When facing the BG behind the slanted wall, use zoom and a single shot before repositioning.
  • The revolver is effective against distant targets and rooftop enemies.
  • The shotgun is best for close-quarters combat and clearing groups of enemies.
  • Pay attention to environmental hazards like barnacles.

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