Navigate Part 39 of Half-Life 2, focusing on strategies for using the DB (depending on context, this could be a weapon or item) against OBGs and protecting it.
Walkthrough
- 1When the OBG appears in the EP (depending on context, these could be enemy types or locations), launch the EB at the EP.
- 2Immediately grab the flaming EB and launch it at the EP.
- 3Quickly switch to the PR (depending on context, this could be a weapon or item); if successful, the 2 to 3 OBGs will be destroyed.
- 4Locate DB (depending on context, this could be a weapon or item) then enter the building.
- 5Launch DB through the glass windows and leap through.
- 6Grab DB and target the OBGs, aiming low (from the waist down) to limit their retrieval distance.
- 7While on the pier, DB cannot be placed on or in the buggy due to a surrounding barrier.
- 8When possible, set DB on the highest point of the buggy's cab for minimal disruption while driving.
- 9Be cautious driving along coastal ledges, as certain spasms can cause the buggy to leap into the air, potentially leading to a restart if you are close to the ledge.
- 10Outside on the pier, launch DB to the area where the buggy will be dropped, then get in.
- 11Once dropped to the ground, use GGP+ (depending on context, this could be a control input or action) on the buggy to right it.
- 12Locate and use GGP- (depending on context, this could be a control input or action) on DB; you may need to use DB on several ALs (depending on context, these could be enemy types or obstacles) on your way back to the buggy.
- 13Set DB on the highest part of the buggy's cab, then immediately drop it and jump into the buggy to drive the familiar route.
- 14DB can no longer be driven into Col. Cabbage's playhouse; an invisible barrier is encountered just past the thumper.
- 15Exit the car, use GGP- on DB, stand a few feet away, then use GGP+ on DB at a 45-degree angle.
- 16Get back in the buggy, drive to DB, reposition it on the car, then drive to the XP gate at the playhouse.
- 17At Colonels Cabbage's playhouse, park the buggy near the XP gate.
- 18Place DB in the far-left house, position it in the deep left corner, and cover (press the cover button to crouch behind walls or objects) it with debris to restrain and protect it from a rebel within the building.
- 19Ensure the building is clear of EBs (depending on context, these could be enemy types or projectiles) before sprinting out.
- 20Locate Cabby and deal with GS #1 (depending on context, this could be a mission objective or enemy group) as usual.
- 21When complete, wait for the gate to open, grab DB, place it back on the buggy, and drive off before it can be shot off. You may need to replace DB multiple times before distance provides protection.
- 22SAVE before picking up the buggy, as the magnet may only grab DB and not the buggy, preventing the crane from lowering and picking up the buggy while it has DB.
- 23Leave DB on the buggy and proceed to the crane, following normal procedures.
- 24Clear pier #2 of the first 3 OBGs, then lower the bridge.
- 25Move the buggy; when releasing it to Pier #2, lower the boom as much as possible to minimize the drop distance (1-2 feet) before releasing.
- 26Preferably release the buggy near a freight container providing cover from the next group of 3 BGs (depending on context, these could be enemy types or obstacles) in the building.
- 27If the BGs interfere and knock DB off the buggy, it may fall off the pier into the sand; unlike in the past, DB may now disappear if this occurs.
- 28You may need to stop after breaking through the second building's window to RA (depending on context, this could be an action or item) DB.
- 29Continue as normal to GS #2; you may need to RA DB after the bridge jump.
- 30Leave DB on the buggy and deal with GS #2 in your usual manner.
- 31At the boulders with Mr. Depressed and Lazlo, move to the boulder at their 7:00 (where a single AL spawns).
- 32Remain on the boulder and hit the ALs low for quicker retrieval; if fast enough, you can keep Mr. Suicide alive longer.
- 33Continue over the boulders as usual, following your regular path and tactics.
- 34Drop DB nearby while moving objects BH (depending on context, this could be an action or item) instead of sprinting.
- 35When you reach the long planks, launch DB into building #1, then grab and place the planks over the gap to cross.
- 36Quickly move the planks to the ramp and building #2.
- 37Use GGP- on DB from building #1, climb the planks, and launch it through the window in building #2.
- 38Move the planks down the next ramp to gain access.
- 39At the Lighthouse, use the barrel to deal with OBGs from the first 3 DSs (depending on context, these could be enemy types or locations).
- 40Keep DB close and use it on the OBGs from all 4 DSs.
- 41This method requires flexibility with your FP (depending on context, this could be a resource or item) and DB retrieval practices.
- 42Ensure you face away from ocean ledges when launching DB at BGs, as it rolls more easily than barrels.
- 43If adept at fast tapping GGP-/+/- for DB retrieval, you can move closer with DB than with barrels.
- 44DB must be placed on the bottom floor of the lighthouse to prevent rebels from entering during the exchange and letting DB out into the water.
- 45When complete, enter the lighthouse, drop DB on the bottom floor, then sprint to the top for GS #4.
- 46When complete, retrieve DB, head outside along the ledge until you have line of sight and line of fire on the tunnel you must travel through.
- 47SAVE, then launch DB into the tunnel.
- 48Return to the bottom of the lighthouse and continue as usual to DB.
Tips
- While driving along coastal ledges, be cautious as spasms can cause the buggy to leap into the air, potentially leading to a restart if you are close to the ledge.
- When placing DB on the buggy's cab, position it on the highest point for minimal disruption while driving.
- If DB falls off the pier into the sand, it may disappear, unlike in the past where it could be retrieved.
- When dealing with OBGs from DSs at the Lighthouse, keep DB close and use it on all 4 DSs for effectiveness.
- Face away from ocean ledges when launching DB at BGs to prevent it from rolling off.
- If you are skilled at fast tapping GGP-/+/- for DB retrieval, you can approach closer with DB than with barrels.
- DB must be placed on the bottom floor of the lighthouse to prevent rebels from entering and potentially losing DB into the water.
- When moving objects BH instead of sprinting, drop DB nearby for utility.
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