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Payback
Metroid: Zero Mission

Payback

Guide to Metroid: Zero Mission's Payback area, including how to get the difficult Energy Tank, Super Missile Tanks, and Missile Tanks.

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Guide to Metroid: Zero Mission's Payback area, including how to get the difficult Energy Tank, Super Missile Tanks, and Missile Tanks.

Walkthrough
  1. 1
    Use the Space Jump to reach the top right corner of the room.
  2. 2
    Roll through the tunnel and drop to the ground below.
  3. 3
    Shoot the Space Pirates as you head right.
  4. 4
    Drop down the shaft and shoot another Space Pirate to open the security door.
  5. 5
    Shoot a missile at the small bridge over the water.
  6. 6
    Drop down and use your Speed Booster as you run through the wall on your right to grab a Super Missile Tank.
  7. 7
    Shoot away the blocks above you and return to the left wall.
  8. 8
    Run back right as your Speed Booster kicks in. Store the charge just below the gap that you created.
  9. 9
    Do a spinning jump left and quickly do a Shoulder Charge left.
  10. 10
    You'll start running when you hit the small ramp, so quickly store your charge once more before you hit the wall.
  11. 11
    Space Jump left to reach the ledge above and do a Shoulder Charge right into the ramp. Quickly store the charge yet again before you hit the wall.
  12. 12
    Space Jump right and land on the next ledge.
  13. 13
    Do a Shoulder Charge left and quickly store another charge.
  14. 14
    Space Jump to the ledge on your right and do a Shoulder Charge right into the nearby hill as you break into a run.
  15. 15
    Shoot the door open as you enter the next room.
  16. 16
    Quickly store another charge as you use a Screw Attack on the blocks.
  17. 17
    Run off the ledge and hug the left wall until you land on a small ledge.
  18. 18
    Quickly store the charge once more before you fall right to the next ledge.
  19. 19
    Do a Shoulder Charge right as you fly over a great distance and eventually land in an Energy Tank.
  20. 20
    To get back, run from the left wall to the right and store your charge.
  21. 21
    Do a Shoulder Charge back left to the shaft.
  22. 22
    If you skipped the Energy Tank, use the Space Jump to reach the shaft.
  23. 23
    Hug the left wall to find an alcove near the top of the shaft.
  24. 24
    Jump up and fire a missile left at the top block to create a hole.
  25. 25
    Roll into the tunnel to get a Missile Tank.
  26. 26
    Head left and use the save room.
  27. 27
    Drop to the very bottom of the shaft that had the alcove with the Missile Tank.
  28. 28
    Use your Screw Attack to break the blocks on your left as you go through the door beyond.
  29. 29
    Roll left to the wall and use a bomb to drop into the lava.
  30. 30
    Roll right and follow the passage for a Super Missile Tank.
  31. 31
    Roll back left and jump out of the lava.
  32. 32
    Drop to the ground and exit the room through the tunnel on your left.
  33. 33
    Drop down the shaft here while shooting Space Pirates and Eyes.
  34. 34
    Go through the door at the bottom.
  35. 35
    Shoot more Space Pirates in here to open the security door.
  36. 36
    Go right to the next room.
  37. 37
    Shoot the blocks and drop to the ground.
  38. 38
    Shoot the left wall to reveal a Super Missile Tank and a Missile-Block.
  39. 39
    Shoot the Missile-Block with a missile, then grab the Super Missile Tank.
  40. 40
    Roll left under the wall and use the nearby save room.
Tips
  • When performing a Shoulder Charge into a ramp, you MUST hold left or right until you hit the ramp and start running. If you fail to do this, Samus will stop when she hits the ramp. Once she starts running, you can store the charge and continue onward.
  • The Energy Tank in this area is considered the MOST DIFFICULT tank in the game and can be skipped if desired.

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