Discover how to achieve all 5 unique endings in Papers, Please. Learn the specific actions and choices needed to unlock each distinct conclusion to your immigration inspector career.
Alright, let's talk about how to see all the different ways your time as an immigration inspector can end in Papers, Please. There are five distinct endings to uncover, and they're tied to some pretty specific actions you can take throughout the game. Some are straightforward, while others require a bit of… creative interpretation of your duties.
Ending 1: The Sniper's Shot
This one's pretty unique. On Day 24, you'll have the opportunity to confiscate passports. If you've managed to unlock either of your rifles (the Sniper Rifle or the Tranquiliser Gun), keep an eye out. When you get a chance to use the Sniper Rifle on the 'Man in Red,' take it! Doing so unlocks a special ending and also nets you the 'Hired Rifle' Steam Achievement. It’s a bold move, but it pays off in terms of seeing a different outcome.
Endings 2, 3, & 4: The Consequences of Firepower
The game gives you a few more ways to trigger endings using those rifles, and not always in the way you might expect. If you decide to shoot the 'Man in Red' with the Tranquiliser Gun instead of the Sniper Rifle, that's one ending. But it doesn't stop there. You can also shoot a random bystander with the Sniper Rifle, or even a guard with the Sniper Rifle. Each of these actions – tranquilising the Man in Red, shooting a bystander, or shooting a guard – will lead to a separate, unique ending. So, three distinct endings come from these specific, and frankly, quite violent, choices.
Ending 5: The Standard Conclusion (and Apartment Upgrade!)
While the game doesn't explicitly detail a fifth *unique* ending triggered by a specific action like the others, the progression of the game itself leads to various conclusions. The source text mentions that on Day 24, if your family is in a Class 6 apartment, you'll have the chance to move them to a Class 5 apartment. This doesn't change gameplay, but it does unlock a Steam achievement. This progression, along with simply playing through the days and making standard decisions, will eventually lead you to one of the game's many conclusions. It's implied that reaching the end of the game through normal play, without triggering the specific rifle-related endings, constitutes the fifth path to a conclusion, often tied to your financial and living situation.
A Note on Day 24:
Day 24 itself is quite eventful. You'll be dealing with passport confiscations, specifically for anyone from the Altan district. Remember to check your rulebook for the new 'Confiscation' header. Keep an eye out for a potential terrorist attack starting with the ninth entrant – always check for weight discrepancies! And as mentioned, if your family's comfortable, you might get to upgrade their living situation, which is a nice little bonus.
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