Guide to "Papers, Please" scripted entries on Day 18, including handling Entrant One, Entrant Three, Entrant Six, and Entrant Eight.
Walkthrough
- 1Entrant One will have invalid papers. You must identify the discrepancy, stamp the 'Reason for Denial' stamp, and then stamp the 'Deny' stamp to send them away.
- 2Entrant Three is an Arstotzkan. If you have the Arskickers pennant hanging on your wall, they will comment on it.
- 3Entrant Six is from the United Federation and will discuss their life as a customs officer. Their papers may be valid or invalid.
- 4Entrant Eight's arrival will trigger an intruder jumping over the customs fence. You must use the Tranquiliser Gun quickly to prevent Sergiu from being killed. If Sergiu is killed, the day ends immediately. The day will continue at least until Entrant Eight if you wait until 6 PM.
Tips
- Pay close attention to the details of Entrant One's papers to find the specific reason for denial.
- The Arskickers pennant is a cosmetic item that can trigger unique dialogue with certain entrants.
- Be prepared to react instantly when Entrant Eight appears to save Sergiu.
- If you fail to neutralize the intruder quickly, the day will end prematurely.
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