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TIPS (10)
Papers, Please

TIPS (10)

Navigate Day 11 of Papers, Please with expert tips! Learn about forgeries, seals, Jorji Costava, smugglers, EZIC bribes, and plot branches to succeed.

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Navigate Day 11 of Papers, Please with expert tips! Learn about forgeries, seals, Jorji Costava, smugglers, EZIC bribes, and plot branches to succeed.

Alright, let's dive into the tips for Day 11 in Papers, Please. Things are starting to get a bit trickier, and you'll need to keep your wits about you.

Forgeries and Seals: You'll see more fake documents starting now. Entry Permits have two seal types, which you'll get used to. Work Passes are tougher, with four seal types, so really pay attention when those come through. If any document is missing a seal, you can reject them immediately. To get a feel for what real seals look like, just open your rulebook and check under 'Documents' for 'Entry Permit' or 'Work Pass'.

Jorji Costava's Last Chance: If you haven't let Jorji Costava through before, he'll show up with valid papers today. This is your final opportunity to get the Obristan token and its associated Steam achievement if you're going for it.

Smuggling Alert: After the ninth person enters, keep a close eye on the weight of all Arstotzkans. You might catch some smugglers this way. While foreign smugglers might require a full search, an Arstotzkan with the wrong weight is a dead giveaway. Detaining them can earn you 10 credits on Day Thirteen.

Booth Upgrades and Rulebook Shortcuts: If you've been buying the booth upgrades as soon as they're available, you can now purchase rulebook shortcuts. This lets you jump between sections of the rulebook without having to scroll all the way back to the start – a real time-saver!

The EZIC Bribe: At the end of the day, you'll be offered a 1000 credit bribe from EZIC (it's on by default). If you refuse it, a 2000 credit bribe will appear the next day. Accepting the bribe means you'll have to let a specific person through on Day 14, or you'll face an early bad ending. This is also where the game's plot starts to really branch out, so your choices here will open and close different story paths.

Quick Tip: Sometimes, it's faster to just accept a citation for a minor paperwork issue (like a missing stamp or wrong country listed) rather than spending time denying them, issuing a temporary visa, and then having them detained. Weigh the time cost against the citation penalty.

Another Quick Tip: You might start seeing passports with cities that exist but are in the wrong country (e.g., a Republian passport issued by Skal, when Skal is in Obristan). Make sure you're familiar with which countries belong to which nations.

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