Navigate "Papers, Please" Day 10: handle the divisional authority, an entrant without paperwork, and an EZIC agent.
Walkthrough
- 1After the ninth entrant, always compare the weight on Arstotzkan ID cards to their actual weight. If they do not match, quickly Deny them to save processing time and prevent the smuggler from ending your day.
- 2The first entrant is the divisional authority of East Grestin.
- 3The fourth entrant will not have any paperwork. It may be quicker to approve them. If you use the rulebook and Inspection mode to point out their need for a passport, they will refuse to leave and must be detained. Only bother detaining if you need detainees for 5 credits from Calensk.
- 4Another EZIC agent arrives to drop off a cipher.
Tips
- Always compare the weight on Arstotzkan ID cards to their actual weight after the ninth entrant.
- Quickly Deny entrants whose ID weight does not match their actual weight to save processing time.
- Consider approving the fourth entrant who has no paperwork to save time, unless you need detainees for 5 credits from Calensk.
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