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Part 43
Sleeping Dogs

Part 43

Guide to Sleeping Dogs awards including Headhunter, Lucky Shooter, Firestarter, and more. Learn how to achieve Bronze, Silver, and Gold.

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Guide to Sleeping Dogs awards including Headhunter, Lucky Shooter, Firestarter, and more. Learn how to achieve Bronze, Silver, and Gold.

Headhunter

This is the total number of headshots scored during shootouts (gunfights where you use firearms). Requirements: Bronze: 10 / Silver: 25 / Gold: 50. Take an extra fraction of a second to aim for the head and not only will you contribute to this total but you'll also get a quick kill and extra Triad XP.

Lucky Shooter

This counts kills achieved with blindfire (unaimed shots from cover (press the cover button to crouch behind walls or objects)). Requirements: Bronze: 1 / Silver: 5 / Gold: 10. To use blindfire, press L1 to enter cover and R2 to shoot (without using L2). You'll want your enemy to be quite central on the screen. Observe your fire and correct it as required. You might want to "soften up" your targets with a couple of aimed shots first, but of course you should avoid getting headshots. Blindfire is obviously quite inaccurate (you can see the spread on your shots) so it's best to attempt this at short range. There's a good opportunity to get a few blindfire kills in the hospital shootouts in the Intensive Care mission. While playing through the Definitive Edition, the best way to get blindfire kills during free roam (moving around the game world outside of missions) is to take cover on the front bumper of a car and shoot the driver! They just sit there and let you kill them and the short range means you only need a few shots. You can farm a few kills whenever a mission, drug bust or lockbox leaves you with a gun.

Firestarter

This is your total number of explosive kills. Requirements: Bronze: 5 / Silver: 10 / Gold: 20. You can cause explosions by shooting at vehicles (during shootouts and chases) and red gas cylinders. Don't bother boosting these as you'll get plenty later in the story!

Sniper

This tracks the accuracy of your fifty most recent shots fired. Requirements: Bronze: 15% / Silver: 30% / Gold: 50%. Your accuracy is the percentage of bullets that successfully hit a valid target so with a little care you should find it pretty easy to achieve 50% (by landing a total of 25 out of 50 consecutive rounds fired).

Gunman

This is your total number of kills made with firearms. Requirements: Bronze: 25 / Silver: 50 / Gold: 100. There are several shootouts during the missions so this should be no problem.

Ninja

This counts the number of sneak kills (stealth kills) you've completed. . You can perform a stealth kill by sneaking up on someone and double-tapping the Circle button. It's possible to do this on civilians so you can get ten in no time - just make sure you approach from behind and that you're not running.

Bonebreaker

This is the total number of limbs you've broken (on other people!). Requirements: Bronze: 15 / Silver: 40 / Gold: 100. There are two unlockable melee techniques (see Section 05d) that you can use for this: Leg Break and Arm Break. Those painful animations never get old so it's fun to farm these during story missions but you can also do these on pedestrians at any time. It is possible to score limb breakages without those moves - they may come from certain counter animations - but it's easier to use Leg/Arm Break. The MMA Outfit in the 'Zodiac Tournament' DLC (see Sections 14 & 15) gives new elaborate versions of the Leg Break and Arm Break moves but they still count towards the Bonebreaker stat award.

Environmentalist

The number of completed environmental kills is counted here. . Press Circle to grab an enemy, drag them to an environmental feature that's glowing red and press Circle again to do something unpleasant to them. There's a wide range of wonderfully gruesome environmental kills in the game so you should've done fifty of them long before you get bored of doing them!

Handyman

This is the number of kills made with melee weapons (not counting throws). . Remember to look out for weapons (flashing blue) on the ground during fights. The bladed weapons (kitchen knives, cleavers, etc) are particularly effective. The quickest way to achieve this total would be to collect a tyre iron (from the trunk of a car you've driven or any car you find parked), use this to kill pedestrians until it wears out then grab another iron, etc.

Disarming

This tracks how many times you've successfully disarmed an opponent. . The cop upgrade Fast Disarm (see Section 05a) will make this easier as you can take someone's gun simply by pressing Circle. Farming this on the Intensive Care mission where there are plenty of enemies with guns in fairly tight spaces is recommended. Just run around getting disarms (and getting shot!) and restart from the checkpoint (a point in the game that saves your progress) each time you die. Alternatively, you might prefer to combine this with Fluid Striker (above) and focus on doing freerunning vault-disarm moves.

Defence

This counts how many counters you've completed during melee combat. Requirements: Bronze: 25 / Silver: 50 / Gold: 100. Press Triangle to perform a counter-attack after an enemy glows red. Counters are very effective (and look cool!) so you should get this Gold very early.

Fast Talker

This award is based on successes in "fast talk" events. . You'll easily get more than ten as you play through the story.

Deadeye

This is the number of kills you've got by throwing melee weapons. .

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