Complete walkthrough for Super Mario Sunshine Part 27, covering Episode 3: Red Coins in a Bottle, Episode 4: Eely-Mouth's Dentist, and Episode 5: Il Piantissimo's Surf Swim.
This section of the guide covers Episodes 3, 4, and 5 of Super Mario Sunshine.
Episode 3: Red Coins in a Bottle
This episode involves being trapped in a bottle with 8 red coins. The only time limit is your air supply, which can be replenished by collecting coins. The shine appears on a stone near the stone structure at the bottom of the bottle.
- Red coin near the top of the bottle.
- Red coin at middle height, near gold coins.
- Red coin near the bottom of the bottle, close to gold coins.
- Red coin on a stone near the stone structure at the bottom.
- Red coin in an alcove within the stone structure at the bottom.
- Red coin on the bottom of the bottle, next to an up arrow.
- Red coin accessed by using the up arrow to rocket upwards.
- Red coin at the top of the jet indicated by the up arrow.
A hidden book that does nothing can also be found in the bottle.
Episode 4: Eely-Mouth's Dentist
In this episode, you face Eely-Mouth, an eel with bad teeth. The objective is to clean all of his teeth by squirting them with water until they become shiny or fall off. Eely-Mouth will eventually have only four white teeth and a gold tooth remaining. The shine appears next to the hole after Eely-Mouth is defeated. The main challenge is managing your air supply, as Eely-Mouth himself cannot directly harm you.
Episode 5: Il Piantissimo's Surf Swim
This episode features a race against Il Piantissimo. You must cross a tightrope to reach him and then race to a flag near the first wall jumping maze. Swimming is a viable and fast strategy, with a reported time of 00:29:56 achieved without trying hard or swimming. Winning the race rewards you with the shine.
Episode 6: The Shell's Secret
This episode involves navigating a series of platforms, ropes, and enemies to reach a bonus stage. The route includes crossing tightropes with new blue spinning gear enemies, using backflips and hovers, and ascending a spiral ramp. The bonus stage requires wall jumping to reach spinning platforms and navigating across them using timed jumps and safe orange platform sections. A pole and a ramp with up arrows or a tightrope are used to reach a higher section.
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