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Titania (3)
Tales of Berseria Remastered

Titania (3)

Follow this guide to trigger all the necessary skits, speak to key NPCs, and navigate back to Titania in Tales of Berseria Remastered, including Zestiria connections.

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Follow this guide to trigger all the necessary skits, speak to key NPCs, and navigate back to Titania in Tales of Berseria Remastered, including Zestiria connections.

Alright, so after that last bit, you'll want to head back towards Port Zekson. As soon as you get close to the gate, look for the White Turtlez. Chatting with them will trigger the skit called An Angry Letter. After that, another skit, Cats, or Dogs?, will pop up. Once those are done, you can head into Port Zekson and make your way to the Van Eltia. From there, it's time to travel to Titania. Upon arrival, you'll get the skit Return to the Hideout.

Zestiria Connections

Eizen mentions he prefers squirrels, especially fluffy ones. This is a reference to the "Falkewin Squirrel" near Rayfalke Spiritcrest in Zestiria, where he'll make his home.

Once you're on Titania, make your way to Velvet's cell. You'll find the skit Prayers and Blessings waiting for you there. After that, head back towards the front docks. You'll see the skit The State of Hellawes. Keep going, and you'll trigger two more skits: Exorcists and Malakhim and then A Letter. Once those are all done, head out towards the docks. You'll need to speak with the pirate there, and then follow up by talking to Benwick.

Zestiria Connections

Malakhim gaining strength through the prayers of humans is a major part of Zestiria's storyline. Each Lord of the Land filters the prayers of the people within their region to expand their domain, thereby limiting the power of Heldalf and Maotelus within that region.

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