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Tiny Tina's Wonderlands

Tiny Tina's Wonderlands

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Welcome to Tiny Tina's Wonderlands, Gearbox Software's chaotic fantasy looter-shooter RPG! As the new Fatemaker, you'll blast your way through vibrant worlds, customize your character with unique class combinations, and hoard mountains of loot. It's a wild ride filled with magic, guns, and Tina's signature brand of mayhem, perfect for solo adventurers and co-op crews alike.

This guide is your key to mastering the Wonderlands. We'll help you conquer formidable bosses like Dry'l, uncover every secret, and optimize your character builds, especially if you're diving in as a Brr-Zerker. Get ready to collect all the legendary gear and achieve everything this adventure has to offer.

Best Starting Stats for Brr-zerker: Classes

Discover the best starting stats for your Brr-zerker in Tiny Tina's Wonderlands! Learn how Strength, Attunement, Wisdom, and Constitution impact your build.

Category

Best Starting Stats for Brr-zerker: Classes

Discover the best starting stats for your Brr-zerker in Tiny Tina's Wonderlands! Learn how Strength, Attunement, Wisdom, and Constitution impact your build.

Sections in this chapter (6)

Best Starting Stats for Brr-zerker: Brr Zerker 2

Discover the best starting stats for your Brr-zerker in Tiny Tina's Wonderlands! Learn how Strength, Attunement, and Wisdom impact your build for maximum frost damage and critical hits.

Best Starting Stats for Brr-zerker

Best stats for Brr-zerker in tiny tinas wonderlands: prioritize Strength for critical damage, Attunement for Action Skills, and Wisdom for frost effects.

Walkthrough
  1. 1
    Strength: Increases Critical Hit Damage. Essential if you plan to critically hit enemies often.
  2. 2
    Attunement: Increases the cooldown for your Action Skills. Important for frequent use of Frost Attacks.
  3. 3
    Wisdom: Increases the damage from status effects and elements. Crucial for a Brr-zerker whose primary damage comes from frost attacks. Focus on this early on.
  4. 4
    Constitution: Increases Maximum Health and Ward (shield). Important for survivability, especially for melee-focused Brr-zerkers who are often in the open. Invest points every few levels, particularly after focusing on Strength and Attunement.
  5. 5
    Intelligence: Increases spell cooldown. While not the primary focus, spells replace grenades and add extra damage, so a few levels are beneficial.
  6. 6
    Dexterity: Increases Critical Hit Chance. Works in tandem with Strength to enhance critical hit builds.
Tips
  • Consider the Village Idiot Backstory for a Strength boost.
  • Balance offensive stats (Strength, Wisdom, Dexterity) with survivability (Constitution).
  • Don't neglect Intelligence entirely, as spells offer valuable supplementary damage.

Brr-Zerker Action Skills and Skill Tree

Explore the Brr-Zerker's Action Skills, Dreadwind and Feral Surge, and dive deep into its extensive skill tree in Tiny Tina's Wonderlands. Learn about passive buffs and powerful synergies.

The Brr-Zerker's Class Feat is Rage of the Ancients. Using an Action Skill makes the Fatemaker Enraged, adding bonus Frost Damage to attacks. Enrage Duration does not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.

Action Skills

Dreadwind

The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. Grants increased Movement Speed and Slow Immunity for a duration.

Feral Surge

The Fatemaker leaps toward their target, dealing Frost Damage to all nearby enemies. Any non-Boss enemies damaged will be instantly killed if their Total HP is below a certain percentage. If Feral Surge kills an enemy, its cooldown is reset.

Passive Skills

Tier 1

  • Ancestral Frost (5 Ranks): Frost Damage is increased.
  • Savagery (5 Ranks): Melee Damage is increased. Enrage duration is increased.
  • Unyielding (3 Ranks): A percentage of Missing Health regenerates over time. While Enraged, this effect is doubled.

Tier 2

  • Ice Breaker (3 Ranks): The Fatemaker gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being Frozen, the more Damage is increased.
  • The Old Ways (5 Ranks): The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy. The closer the enemy is, the greater the bonus.
  • Instinct (3 Ranks): Reload Speed is increased. Weapon Swap Speed is increased. .

Tier 3

  • Cold Snap (3 Ranks): Movement Speed is increased. Frost Efficiency is increased. .
  • Unarmored Defense (1 Rank): A portion of the Fatemaker’s Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount. Health can no longer be Reserved.
  • Blood Frenzy (3 Ranks): Kill Skill: Restore a percentage of your Enrage timer and a percentage of your Maximum Health.

Tier 4

  • Ancient Fury (5 Ranks): Maximum Health is increased. Splash Damage is increased.
  • Relentless Rage (1 Rank): If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time. Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.

Tier 5

  • Blast Chill (1 Rank): Whenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova cannot Critically Hit.
  • Iron Squall (5 Ranks): Fire Rate is increased. Melee Attack Speed is increased. .

Tier 5

  • Blood of the Fallen (1 Rank): Kill Skill: The Fatemaker’s remaining Action Skill Cooldown is reduced by a percentage. If an Action Skill is currently active, its duration is extended instead.

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