Discover the best starting stats for the Spellshot class in Tiny Tina's Wonderlands. Prioritize Intelligence, Dexterity, and Strength for maximum spell damage and critical hits.
The Spellshot class in Tiny Tina's Wonderlands excels at dealing damage through spells and critical hits. Prioritizing the right stats early on can significantly boost your effectiveness.
Best Stats for Spellshot
#1 - Intelligence
Intelligence is crucial for the Spellshot as it directly reduces spell cooldowns. Since slinging spells is your primary damage output, focusing on Intelligence early in the game is highly recommended. This allows for more frequent spellcasting.
#2 - Dexterity
Dexterity increases your Critical Hit Chance across all actions. This stat works in tandem with Strength, as a higher chance to critically hit means you'll want to maximize the damage of those hits. The in-game menu also highlights Dexterity as an important stat for Spellshots.
#3 - Strength
Strength boosts your Critical Hit Damage. If you're building around critical hits, investing in Strength is essential to maximize the impact of those criticals. The 'Village Idiot' Backstory specifically offers a bonus of eight Strength points at the cost of only three Intelligence points, making it a strong choice for a Strength-focused Spellshot.
#4 - Constitution
Constitution increases your Maximum Health and Ward (shield) capacity. While not as directly damage-oriented as the top three stats, Constitution is important for survivability across all classes. For a Spellshot, it's advisable to put a point into Constitution every few levels, especially after securing a solid base in Intelligence, to avoid a 'glass cannon' build.
Other Stats
Wisdom
Wisdom increases the damage from status effects and elemental damage. While the Spellshot can utilize elemental spells, Wisdom is generally not the top priority for this class. However, a few points might be beneficial later in the game if you're focusing on an elemental build. Otherwise, it can largely be ignored.
Attunement
Attunement increases the cooldown for your Action Skills. For the Spellshot, which primarily relies on spells rather than Action Skills for damage, Attunement is not a necessary stat to invest in. The Spellshot's second Action Skill slot is replaced by a spell, functioning similarly to a normal spell slot, further reducing the need for Attunement.
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