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Best Spellshot and Graveborn Build
Tiny Tina's Wonderlands

Best Spellshot and Graveborn Build

Master the Spellshot and Graveborn classes in Tiny Tina's Wonderlands with our comprehensive build guide. Optimize skills, weapons, and gear for endgame success.

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Master the Spellshot and Graveborn classes in Tiny Tina's Wonderlands with our comprehensive build guide. Optimize skills, weapons, and gear for endgame success.

This guide details the best Spellshot and Graveborn build for Tiny Tina's Wonderlands, covering early, mid, and end-game progression, as well as optimal weapon, spell, and equipment choices.

Early Game - Font of Mana

Begin by selecting the Spellshot as your primary class. Your primary class and Backstory cannot be changed via respecing. The 'Village Idiot' Backstory offers +8 Strength and -3 Intelligence, which is suboptimal as Intelligence is crucial for a Spellshot's frequent spell usage. Prioritize leveling Intelligence, especially if you chose 'Village Idiot'. Consider adding a point to Constitution or Dexterity every two to three levels.

For skills, invest three points into Magic Bullets, followed by two into Spell Sniper to reach the second tier. Then, focus on Font of Mana to reduce spell cooldown. This will unlock the Ambi-Hextrous Action Skill, allowing you to equip two spells. Continue investing in Font of Mana. Once maxed, acquire the Mage Armor skill, which restores 10% of your Ward for each Spellweaving stack gained (from using spells or reloading guns). After obtaining Mage Armor, complete Spell Sniper and then choose either Just Warming Up or Prestidigitation (reload speed is generally more beneficial). This progression unlocks the fourth tier, where you should prioritize High Thread Count for additional Spellweaving stacks.

Mid Game - Graveborn Secondary Class

Around the time you complete the Emotion of the Ocean main story mission, your secondary class will become available. Choose Graveborn and allocate most of your remaining Skill Points here. Start by investing in Essence Drain, followed by Mortal Vessel. For survivability, add points to Sanguine Sacrament. By level 30, you can place one point into Dread Covenant and one into Stain of the Soul. This point in the game often coincides with the completion of the main story.

End Game - Ascension

After defeating the main story and unlocking the Chaos Chamber, you can finalize your Skill Trees. Ensure you have unlocked the fourth tier of the Graveborn tree and invest three points into Ascension. Subsequently, add two more points to Stain of the Soul to access the fifth tier, then take Blast Gasp to reach level 40. With the remaining three Skill Points, place one into Morhaim’s Blessing, the Graveborn capstone skill. The final two points can be allocated as desired; maxing out Stain of the Soul or adding two points to Prestidigitation are viable options, as the core skills for this build are now acquired.

Weapons

Pistols are a strong weapon choice for the Spellshot. Pistols with a one-shot magazine size are particularly effective, as the frequent reloading synergizes well with building Spellweaving stacks. This enhances spell power and can be done between fights without significant ammo expenditure. Towards the end of the game, when farming Legendary weapons, aim for a Masterwork Handbow, which offers substantial damage.

Given the build's focus on spells, weapon choice is secondary. You will likely be casting spells more often than firing your weapon.

Spells

Spells are central to this build; Legendary spells are generally not recommended. Since you will be dual-wielding spells, prioritize quick-casting spells with low cooldowns for at least one slot. This allows for seamless integration with gun usage (if mapped to the left spell slot). The other spell can have a longer cooldown, with options like Calamity being effective.

Always carry spells of different elements to counter enemies immune or resistant to your primary spell, especially in the Chaos Chamber.

Equipment - Rings

Seek out two Rings with Spell Damage as their primary stat. At level 40, a maximum of 15% Spell Damage is achievable. Chaotic and Volatile prefixes can provide additional boosts. Rings with secondary beneficial effects are advantageous but not essential; Spell Damage is the priority.

Equipment - Amulet

Ideally, an Amulet should boost Spellshot Power and, if possible, enhance your main spell's element. Amulets with the 'All Damage Dealt' modifier can further increase your build's overall power.

Equipment - Ward

A specific Ward is not critical, but one with high capacity is beneficial. An Enchantment that increases damage on spell cast is highly desirable. The Hammer and Anvil legendary Ward is useful due to its thrown hammer attack. Similarly, the Mind Rune legendary Ward complements the build by creating an elemental blast centered on the target whenever a spell is cast.

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