Navigate the Wreck of the Maria Doria in Tomb Raider II. Find 41 pickups and 1 trophy while avoiding enemies and environmental hazards.
Walkthrough
- 1Follow the path and dive into the water. Swim left to collect 2 sets of harpoons from the bottom.
- 2Dodge the scuba diver and his harpoons as you swim down the passage and collect a large Medi Pack.
- 3Prepare for a major fall. The obvious way results in losing about 2/3 of Lara's health. Alternatively, use the safer safety drop method described below to reduce damage to about 20%.
- 4To perform the safer safety drop: Shimmy to one side above tile #1, drop down, and as soon as you hit the breakaway tile, roll to face forward. Side-jump left to tile #2, then quickly run forward holding the action button to grab the edge of tile #4 before tile #2 breaks. Release the D-pad immediately upon latching. Safety drop to the ground below for less damage.
- 5On the next raised level, side-jump right once. Move onto the raised ledge and target the club guy. Shoot while backhopping about 4 times until the club guy is defeated.
- 6Release the action button and shoot the gunman while side jumping left and right to avoid damage.
- 7Collect 2 small Medi Packs and auto pistol clips.
- 8Run into the next room, make an immediate left, jump over inverted furniture, roll, and pull up into the overhead area.
- 9Light a flare and proceed through the ductwork, stopping before the corner. Wait for a shotgun guy to appear, then Run and Roll him.
- 10Turn the corner, proceed left, and hide. Wait for another shotgun guy to appear from your previous location, then Run and Roll him.
- 11Drop down the nearby hole to find Secret #1: Silver Dragon.
- 12Backtrack to where you first pulled up. Opposite that corner are 3 movable blocks. Push them into the hallway to the left.
- 13To move the blocks: Pull the first block left once, push it left once, then push it forward twice. Address the farthest right block: Pull it left twice, push it left once, and push it forward once. Take the last block, pull it out of its hole, pull it left once, and push it left once.
- 14Enter the cleared hall. Stand on the ledge and prepare for action as you drop to the floor below, triggering two guys with wrenches and a guy with a shotgun. A sniper is also present on the second level.
Tips
- In New Game+, it's possible to take no damage other than the 2 unavoidable falls and one harpoon hit at the beginning, and even increase ammo inventory.
- Pistols can be used to take out enemies on different vertical levels, even though it might seem tempting to use better ammo.
- Sharks can be a problem when entering the water near the Cabin Key and the third Secret. Run over by the windows until the sharks appear there, then attempt to enter the water.
- Enemies in this level may take more punishment than in earlier levels, making them harder to defeat.
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