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of words, take her into the compound.
Tomb Raider III

of words, take her into the compound.

A detailed walkthrough for Tomb Raider III's 'Of words, take her into the compound.' level, guiding you through the High Security Compound, including secrets and item locations.

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A detailed walkthrough for Tomb Raider III's 'Of words, take her into the compound.' level, guiding you through the High Security Compound, including secrets and item locations.

Walkthrough
  1. 1
    Start in your cell. Touch the green beams to open the door and summon an MP (Military Police). Run past him and out your cell door.
  2. 2
    Turn left and push one of the buttons to open other cell doors, releasing inmates who will fight the guards.
  3. 3
    Enter the cell diagonally opposite yours, which is already open.
  4. 4
    Climb up into the opening and push the crate once. Crawl through the space and push the second crate.
  5. 5
    Turn right and push the first crate to access an opening in the ceiling.
  6. 6
    SECRET #1: Continue pushing the first crate until you see the crawlspace again. Return to the second crate and pull it back. Crawl back through the space to find a Small Medi-pack.
  7. 7
    Go up through the opening, run down the path, and use a run-jump-grab to cross a pit.
  8. 8
    Walk through barbed wire and throw the switch to open a trap door behind you.
  9. 9
    Climb up on the ledge and use the ladder to climb down. Dismount onto the hallway to the left.
  10. 10
    Run down the hallway, jumping the first trap door. Continue and fall through the second trap door into a control room.
  11. 11
    Sneak to the switch and throw it to open a path back to the holding cells. The inmates will kill the MP.
  12. 12
    Take the Small Medi-pack, Shotgun Shells, and Keycard Type A from the fallen MP.
  13. 13
    Use Keycard Type A on the gate to proceed to the rest of the complex.
  14. 14
    Go down the corridor, hang a left, and press the button to enter a bathroom.
  15. 15
    Go through the next door. Push and pull the crate around the metal structure until it's positioned under the ceiling opening.
  16. 16
    Climb up and jump over the pipe. Throw the switch to flood the room below.
  17. 17
    Swim through to the other opening. Climb out into the corridor and jump over the gap to avoid the lit stove in the kitchen.
  18. 18
    Drop into a yellow room. Throw the switch, then double back and push the button.
  19. 19
    Return up through the opening. Drop onto the stove and take the Small Medi-pack from the nearby ledge.
  20. 20
    Push the button to open the exit and go down the hall. Open the door on the right first, then the door on the left to draw out an MP.
  21. 21
    Run down the right door through the mess hall and back to the cells. The inmates will kill the MP.
  22. 22
    Take the Small Medi-pack from the fallen MP. Return to the office the MP came from and push the button to open grates near the kitchen's exhaust fan.
  23. 23
    Return to the kitchen, carefully walk among the fans, and pick up the Save Crystal.
  24. 24
    Slide down the slope, jump and grab to reach a crack. Shimmy left and drop onto the slope.
  25. 25
    Jump to clear barbed wire and enter a crawlspace. Crawl to the ladder, climb up, and dismount to the left.
  26. 26
    Run down the corridor; the inmate above will open the grate behind you. Use a standing jump with a grab to reach the upper hallway.
  27. 27
    Go down the hallway and climb the grating. Take the Small Medi-pack at the base of the ramp.
  28. 28
    Wait for the MP patrolling up the ramp to go left, then sprint up the ramp and hang a right.
  29. 29
    Continue through the room and take a left next to a crate. Climb down ledges into a corridor and push the button to open a cell.
  30. 30
    An inmate will rush out to deal with the MP above. After the MP is dead, take Keycard Type B from his body.
  31. 31
    Use Keycard Type B to open the nearby control room. Inside, take the Large Medi-pack and Uzi Clips, and push the button.
  32. 32
    Return to the crate and go right past the turret. Climb down the ladder and enter the open area.
  33. 33
    Immediately duck to avoid the MP. Turn left and back down into the corridor.
  34. 34
    Push the button to open the door, allowing an inmate to come and kill the MP.
  35. 35
    Take the Yellow Security Pass and use it on the hangar door.
  36. 36
    Run down the hall to the ramp. Go through the crawlspace and run to the end.
  37. 37
    Crouch and carefully back off the ledge. Crawl along the ledge to the switch. Throwing the switch opens the door and activates a laser trap. You can time this to kill the MP, or open the door, jump the trap, and run.
  38. 38
    Run down the corridor to an area with a satellite dish. Hang and drop onto the ledge, then follow it right to the end.
  39. 39
    Position Lara with her back to where you entered the area and safety drop to the floor (requires near full health).
  40. 40
    Head to the opposite end of the chamber and climb the ladder.
  41. 41
    At the intersection, turn right and sneak past the guard. Go to the end and pull up into the crawlspace for a Yellow Security Pass.
  42. 42
    Return to the satellite dish room and run to the opposite side to find a ladder going down.
  43. 43
    Climb down and push the button on the left. Go right and use the Yellow Security Pass.
  44. 44
    Climb the ladder and safety drop onto the ledge above the pool. Fall into the water.
  45. 45
    Swim down to the Save Crystal, avoiding the current. Follow the passageway, take the Flares, and pull the lever at the end.
  46. 46
    Swim through the door, take the Small Medi-pack, and surface in the room. Avoid the beam trap.
  47. 47
    Climb out on the ledge and jump over the gap.
Tips
  • Utilize the inmates to deal with MPs whenever possible to conserve ammo and health.
  • Be mindful of traps, especially the laser trap near the hangar door, and the beam trap when surfacing in the pool room.
  • Save frequently, especially before attempting difficult jumps or entering new areas.
  • The fall into the chamber with the satellite dish requires Lara to be at near full health.

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