Detailed walkthrough for Level 13, Tomb of Semerkhet in Tomb Raider: The Last Revelation. Includes tips, trophy alerts, and enemy strategies for overcoming beetles and navigating the level's dual paths.
Walkthrough
- 1Trophy Alert -- Oops! (10-11 of 169): Shoot the 2 vessels directly in front of you to obtain Uzi clips and a large medipack.
- 2Run forward and slide down the ramp. You will be met with a swarm of beetles that cannot be killed or deflected, requiring evasion.
- 3Hold the Weapons button to skip the cutscene. Rotate right and run to the middle of the 3 white squares on the floor. Stop before the white line and perform a vertical jump/grab to the monkey bars above. Swing to the far end and drop into a room with a pole.
- 4Jump/grab onto the pole, slide down, and backflip off.
- 5A torch is available on a pedestal to the east. While it theoretically protects from beetles, it is ineffective and hinders other actions. It is advised to leave it.
- 6Trophy Alert -- Oops! (12 - 13 of 169): Jump over the gap to reach 2 vessels on the west side. Shatter them with your pistols and collect the small medipack from the left urn.
- 7Position Lara on the south side of the pole facing north and Save.
- 8Slide down the pole, staying high to avoid the beetles below. After they swarm, perform a backflip with twist (Jump + Roll) and Sprint south to an alcove. Press Action to pick up the small medipack from a hole in the wall. While the animation plays, hold Roll to execute it immediately after.
- 9After rolling, jump over the beetles and Sprint north to the opposite end. Press Action to activate a mechanism that opens a path on the level above. Hold Roll during the animation.
- 10Jump over the beetles and Sprint towards the pole. Release Sprint briefly to turn left at the pole, then Sprint into the east alcove and press Action one last time. Hold Roll during the animation.
- 11Jump and perform a running jump/grab to the pole to return to the level above. Sprinting can limit damage taken to 10-25%.
- 12Head west, jump over the gap, and enter the new opening. Rotate left, proceed up to the door.
Tips
- This level has 14 kills: 8 jackals and 6 bats. All must be killed.
- There are 2 additional enemies that cannot be killed by weapons; they must be led to self-destruction.
- The level features 182 pickups, 38 secrets, and 30 vessels.
- There are 14 starting trophies, 3 this level, and 17 ending trophies.
- Starting with 30 small medipacks and 20 large medipacks, none are found in this level.
- In New Game+, the level feels shorter as you only need to complete it once.
- Winning the game of Senet provides a shorter, easier path. Use the Save-anywhere feature to your advantage.
- The sequence of activating 3 switches while pursued by beetles is the primary source of health loss. Surviving with 50% health after this sequence should allow you to finish the level without healing.
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