Complete the Everything Must Go mission in Assassin's Creed II by taking out archers and assassinating Emilio before he escapes on his boat.
- 1Head to the marked archer locations on the rooftops.
- 2Assassinate the archers; you can use stealthy ledge assassinations, direct attacks, or push them off.
- 3Meet with Antonio, Rosa, and Ugo. Hide in a haystack to take out the guard nearby.
- 4Hire some thieves (NPCs you can hire) on your way to the palazzo.
- 5Enter the palazzo grounds from the west or south side, using hired thieves to deal with guards at the entrance and near the front door.
- 6Climb the west wall of the palazzo, using Climb Leap (a traversal ability) to ascend.
- 7Reach the roof and locate Emilio. Use throwing knives (a ranged weapon) if you have enough to get closer for a stealthy assassination.
- 8Warning: You have limited time; if Emilio leaves on his boat, you must restart the mission.
- 9If spotted by enemies below (excluding Emilio), climb down and run to assassinate him before he escapes.
- 10Approach the door with Rosa for a cutscene (an in-game cinematic). This concludes Sequence 7.
- Stock up on throwing knives if you are low before starting.
- Discretion is not important for taking out the archers, but you can use stealthy ledge assassinations.
- If you are lucky, one of the entrance guards might be unguarded.
- If you don't have enough throwing knives, you may be spotted by archers, but being spotted by other enemies below will alert everyone except Emilio.
Body paragraph(s):
Sequence 8 in Assassin's Creed II grants access to the eastern section of Venice. While the south side remains restricted, this new area functions almost as a separate zone with fewer viewpoints (locations that reveal parts of the map) initially visible on your minimap (a small map displayed on the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), or Heads-Up Display). Use available viewpoints to locate and reveal others on your map, then scale them.
A viewpoint tower is located west of the large restricted area in the southeast corner of the map. Near the top of this viewpoint, you will find a GLYPH (a collectible puzzle icon).
The Bunker Glyph Puzzle:
This is a challenging combination puzzle. The hint involves a '<' symbol in the bottom left picture and a flashing number '4' between two pictures. Align '<' with '4'. The key is counting the angles of shapes on the red wheel, not corners. Starting with '<' (one angle), each subsequent shape has one more angle. Therefore, shape '7' should have four angles, and shape '1' should have eight angles. Shape '9' is a bowtie. For example, '7' is a tilted 'e' shape, '9' is the bowtie, and '1' is a small diamond inside a larger one.
The second part of the puzzle requires finding the Assassin emblem in the top right corner of a building's second floor in a photo, partially obscured by a tree.
Codex Page and Glyph Puzzle:
A Codex Page (a collectible item) is located north of the basilica, east of a blacksmith. Within the dark grey wall surrounding the basilica, on the north portion, there is a tower-like structure with a railing just east of the bridge. Use Eagle Vision (a special sight mode) on this spot to find another GLYPH.
Synapses Glyph Puzzle:
This is another difficult combination puzzle. The symbols are Sumerian: a tree symbol represents '1', and an arrow-like '<' shape represents '10'. The hint is in the bottom right picture with CAT scans, showing a '5' and the tree symbol. Align '5' with the tree symbol on the wheels.
The picture at the bottom left shows a sequence of numbers. The pattern is based on adding numbers and finding corresponding symbols on the red wheel. For example, the tree symbol ('1') plus the second number '2' equals '3'. The symbol after the '1' symbol on the red wheel has three tree shapes. Adding '1+2+6' equals '9', corresponding to the symbol with nine tree shapes. The value for '0' corresponds to '1+2+6+2+1+5', which equals '17'. You are looking for the arrow shape ('10') with seven tree shapes.
- Use viewpoints to reveal more of your map and locate collectibles and objectives.
- Pay close attention to the angle counting for the Bunker Glyph puzzle.
- The Synapses puzzle relies on understanding the Sumerian symbol values and the additive pattern.
- Shaun's advice (an NPC (non-player character — anyone the game controls, not you) commentary) can be helpful for the Synapses puzzle.
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