Master Battlefield 1's Part 31 assignments! Learn how to get kills with the C96, Mondragón, Autoloading 8, and Rifle Grenade, plus squad revives and destroying planes.
Alright, let's dive into Part 31 of our Battlefield 1 guide. This section is all about tackling some specific assignments to unlock new gear and prove your skills. We'll cover weapon kills, revives, and even some aerial destruction. Don't worry, we'll break it all down so you can get through these efficiently.
Assignments & How to Tackle Them:
Get 20 kills with the C96: This pistol is exclusive to the Medic class and costs 150 Warbonds. It's a standard three-hit kill at any range and fires at 224 RPM with a 26-round magazine. The Optical variant offers better accuracy when aiming down sights. Focus on close-to-medium range engagements where this sidearm can shine.
Get 40 kills with the Mondragón (Storm variant): You can grab this for 200 Warbonds at Medic rank 1. It fires at 257 RPM, holds ten rounds, and consistently delivers a three-hit kill. The Storm variant boasts significantly reduced recoil, making it easier to control, though its aimed accuracy is slightly less precise.
Get 30 squad revives: The syringe is your default tool for this. Dead teammates appear as skull and crossbones on your minimap, and those revivable with a syringe will have a skull icon over their body. If the skull is flashing, they're about to respawn, so be quick! A neat trick is to aim at their body and use the 'spot' function (R1/RB) to let them know you're coming. For this assignment, joining a full squad that tends to stick together and frequently gets downed will be your best bet.
Get 30 kills with the Rifle Grenade FRG: This gadget is available from the start. It's perfect for lobbing grenades through windows or around corners, especially effective against injured enemies in close-quarters indoor combat.
Get 50 kills with the Autoloading 8 .35 (Marksman variant): This one costs 200 Warbonds and requires Medic rank 3. It boasts a rapid 359 RPM and a three-hit kill out to a respectable 70 meters, but it only holds five rounds. The Marksman variant includes a magnifying scope and improves stationary aiming accuracy while reducing spread increase.
Destroy 2 airplanes with LMGs: This can be a bit of a challenge, but you don't need to get pilot kills. Any Support class LMG will work. Your best bet is to use a weapon with good damage at range, a large ammo capacity, fast bullet velocity, and a bipod for stability. The MG15 n.A. is a solid choice due to its excellent muzzle velocity and decent fire rate; the Suppressive variant offers a massive 200-round belt, though you'll need to manage overheating with shorter bursts. If you unlock the Suppressive Parabellum MG14/17 first, that's also a great option with its high fire rate, 100-round belt, and high muzzle velocity. Find a safe spot, deploy your bipod, and look for enemy aircraft, especially bombers, as they are slower and larger targets. Operations mode can be good for this, as teams often stay on their respective sides of the map. Aim for planes that have already taken some damage to make them easier to take down.
Weapon Details Mentioned:
C96 Pistol: Fires up to 224 RPM, 26 rounds, standard three-hit kill. Optical model adds a sight for superior ADS accuracy. Hardcore mode: four-hit kill up to 16m, three-hit kill to 14m. Slow reload with individual cartridges, but faster with a 10-round clip when empty.
General Liu Rifle (Factory variant): (Medic class) Combines high damage with a good fire rate. High vertical recoil requires slower firing. Six-round internal magazine, reloaded with individual cartridges or a stripper clip when empty. Can switch between semi-automatic and bolt-action modes. Bolt-action has a 100-damage sweet spot between 80-125m, but iron sights limit long-range potential. Standard two-hit kill or one-hit headshot.
Mondragón (Storm variant): (Medic class) Fires at 257 RPM, 10 rounds, three-hit kill at all ranges. Storm model has lower vertical and horizontal recoil but slightly worse aimed accuracy. Costs 200 Warbonds.
General Liu Rifle (Storm variant): (Medic class) Compared to Factory, has greatly reduced recoil and spread recovery rates are slower. Can switch between semi-automatic and bolt-action modes.
Autoloading 8 .35 (Marksman variant): (Medic class) Fires at 359 RPM, three-hit kill out to 70m, only five rounds. Marksman variant has a magnifying scope, better stationary aiming accuracy, and reduced spread increase per shot in ADS. Costs 200 Warbonds.
Rifle Grenade FRG: (Medic class gadget) Handy for launching grenades through windows or around corners, best for indirect fire on injured enemies in indoor environments.
Parabellum MG14/17 (Low Weight variant): (Support class) Fires at 700 RPM, 100-round belt, very high horizontal and vertical recoil, slow reloads, poor hipfire spread.
MG15 n.A.: Good choice for destroying planes with LMGs due to excellent muzzle velocity and decent fire rate. Suppressive variant has a 200-round belt but overheats after 35 rounds; use shorter bursts.
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