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Part 42
Battlefield 1

Part 42

Battlefield 1 Part 42 guide covering the Howell Automatic, lMG08/18, Ross Mk.III, and M1917 Enfield, including weapon stats and objective requirements.

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Battlefield 1 Part 42 guide covering the Howell Automatic, lMG08/18, Ross Mk.III, and M1917 Enfield, including weapon stats and objective requirements.

Walkthrough
  1. 1
    Howell Automatic (Factory variant): Generally intended for mid-range effectiveness, but still usable at short and long ranges.
  2. 2
    Objective: Provide 600 points of healing in one match. Stick with a large group of teammates pushing objectives and stay in cover (press the cover button to crouch behind walls or objects) (a position that conceals you from enemy fire) to provide heals and revives. Smaller maps without vehicles offer more focused infantry action. The Ribbon of Recovery medal is awarded for every 300 health given in one match, so you will earn two medals upon completion.
  3. 3
    lMG08/18 (Low Weight variant) (Support class): This German machinegun is derived from Maxim's 1883 design. The lMG08/18 utilized air-cooling. In Battlefield 1, it combines a 600-RPM fire-rate (like the BAR), the damage profile of the Madsen/Parabellum (four-hit kill up to 12 meters), and the 100-round ammo capacity of the MG15. It has high vertical and horizontal recoil, and slow reload animations. The Low Weight model features usable iron sights. The 'l' in lMG08/18 stands for "luftgekühlt" (air-cooled) or "leicht" (light).
  4. 4
    Objective: Get 50 kills with the Support class. You can achieve these kills using any method (primary/secondary/melee/gadget/grenade/vehicle/stationary) while playing as the Support class. Spawning as the driver of a new tank, plane, or destroyer ship assigns you the Tanker or Pilot class, not your selected infantry class.
  5. 5
    lMG08/18 (Suppressive variant) (Support class): This model uses a 200-round belt and has a low-magnification scope. It has more spread (less accuracy) after the first shot, gains accuracy slower during sustained fire, and recovers from spread much slower.
  6. 6
    Objective: Get 50 kills with the lMG08/18 (Low Weight variant). You must first unlock the Low Weight model and achieve fifty kills with it before you can work towards this requirement for the Suppressive variant.
  7. 7
    Objective: Provide 100 ammo resupplies in one match. Stay with several friendlies and repeatedly deploy your ammo bags/boxes. Progress is best made with large groups of players during prolonged firefights over chokepoints on infantry maps. The Ribbon of Resupply medal is awarded for every 10 resupplies given in one match, so you will earn ten medals upon completion.
  8. 8
    Ross Mk.III (Marksman variant) (Scout class): Canada adopted this rifle design by Sir Charles Ross due to lacking a license to build SMLE rifles. It was the service rifle of the Canadian Expeditionary Force from 1905 to 1916. The Apocalypse snipers combine a high fire-rate with 100 max damage for a potential one-hit kill on a chest shot. The Ross fires at 62 RPM and does 100 damage from 40 to 75 meters. It is fitted with a scope for sniping and has a straight-pull bolt for faster chambering of the next round while aiming. It feeds from an internal five-round magazine. An Infantry variant was added in the free "Weapons Crate" update in May 2018, but this is not required for this trophy.
  9. 9
    Objective: Get 50 kills with the Scout class. You can achieve these kills using any method (primary/secondary/melee/gadget/grenade/vehicle/stationary) while playing as the Scout class. Spawning as the driver of a new tank, plane, or destroyer ship assigns you the Tanker or Pilot class, not your selected infantry class.
  10. 10
    M1917 Enfield (Infantry variant) (Scout class): This American rifle was chambered for .30-06 calibre and based on the British P14 Enfield rifle. Roughly three-quarters of the American Expeditionary Force in France at the end of World War I were equipped with the M1917 rifle. In Battlefield 1, it fires at 60 RPM and does 100 damage from 100 to 150 meters. As an Infantry model, it lacks a magnifying scope, making long-range target acquisition difficult. Its iron sights can obstruct your view but do not cause scope glint. The Enfield feeds from an internal six-round magazine.
  11. 11
    Objective: Get 50 kills with the Ross Mk.III (Marksman variant). Within its "sweet spot" range (40 to 75 meters), you can achieve a one-hit kill with a shot to the upper torso. At other ranges, a headshot (a shot that lands on the enemy's head, usually an instant kill) (a shot to the enemy's head, which deals significantly more damage) is required.
  12. 12
    Objective: Get 2,500 meters of headshot kills using single-action rifles. Each headshot kill grants a 25 pts Headshot Bonus. At longer ranges, you also receive a Marksman Bonus equal to the shot's distance in meters. To complete this requirement, you need a combined total distance of 2.5 kilometers (approximately 1.5 miles) from headshot kills. For example, 25 headshot kills at 100 meters would suffice. You can only use Scout class primary weapons for this objective.
Tips
  • Self-loading rifles are generally most effective at mid-range but can be used at short and long ranges.
  • For healing objectives, focus on sticking with teammates and utilizing cover.
  • For ammo resupply objectives, stay with multiple friendlies and consistently deploy ammo bags/boxes, especially on infantry maps with chokepoints.
  • The Ross Mk.III (Marksman variant) can achieve one-hit kills within its "sweet spot" range (40-75 meters) with a torso shot.
  • For the 2,500 meters of headshot kills objective, aim for the head and utilize the Scout class's sniping capabilities.

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