Complete walkthrough for 'The Sky's the Limit' in Crusader Kings III. Learn squad composition, navigate the flying machine, and uncover the truth behind the world's end.
Walkthrough
- 1Assemble your crew: 18 soldiers, 9 hunters, 1 steel knight, and 2 farmers. You cannot change your squad after takeoff.
- 2Head to Skinny Ray's observatory and talk to Howser to unveil the flying machine.
- 3Depart in the flying machine with your chosen crew.
- 4Pancho delivers a letter from Verde: you have seven divorce papers due to a brawl among the princesses, each claiming to be your favorite. Only your true love will board the flying machine.
- 5Choose your true love: Select one of the seven princesses or Verde. Reading Verde's letter of indictment reveals claims of neglect. You can choose to see her or read other princesses' letters.
- 6Confirm your choice: If you choose a princess (e.g., Apricot), confirm she is your true love.
- 7Board the flying machine with your chosen princess and crew. A countdown begins, and the machine takes off.
- 8Skinny Ray warns about falling objects. Navigate the flying machine using the control stick to avoid damage and crew loss.
- 9Dodge chocolate bars and moving cake slices. Shishkebaboo will destroy cake barriers, but avoid the blob.
- 10Avoid spinning bottles and garbage bins that hurl bottles.
- 11Dodge Duvroc.
- 12Navigate through clouds and emerge among stars and trains.
- 13Skinny Ray reports reaching 99999 meters at the end of the world, where a sky distortion appears.
- 14Avoid incoming objects from a flying saucer: cows from above, spikes from the sides, turnips, and fireballs.
- 15Move between fireballs to avoid them.
- 16Dodge energy rings and apple cores.
- 17TV Dinnah appears, explaining this is the end of your world and the correct universe is elsewhere. Continue dodging energy rings.
- 18A black hole emerges, sucking you in. Emerge in a location with a doodled wall. Avoid flying crayons.
- 19Reach the top of the distortion and exit through a hole in the wall. Contact with your home planet is lost.
- 20The flying machine exits a box and lands in a messy room, revealing the world is within Corobo's toy drama stage.
- 21You, your chosen princess, and your men explore. Howser attempts to contact you without success.
- 22Ray eventually establishes visual contact. Howser expresses relief and states you must find the cause of the world's end.
- 23Ray is excited about the possibility of reaching the world beyond.
- 24Your chosen princess spots and follows a giant rat.
- 25Kampbell prepares to pray for the world's safety.
Tips
- Carefully select your crew before takeoff, as changes are not possible afterward.
- Pay attention to warnings from Skinny Ray regarding falling objects and altitude.
- Master the flying machine controls to dodge incoming hazards effectively.
- The sequence after takeoff resembles a Space Invaders-style game where evasion is key.
- The final reveal indicates the world is a miniature stage within a toy set.
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