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4. Enemies
Crusader Kings III

4. Enemies

Learn about the various UMAs (Unidentified Moving Animals) in Crusader Kings III, their attack patterns, and the best strategies to defeat them. Become a master of combat!

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Learn about the various UMAs (Unidentified Moving Animals) in Crusader Kings III, their attack patterns, and the best strategies to defeat them. Become a master of combat!

Alright, let's talk about the critters you'll be smacking around in Little King's Story. These guys are officially called UMAs, or Unidentified Moving Animals. You'll want to get familiar with them because one of the princesses actually wants you to catalog every single one for her book. So, keep an eye out and be thorough!

Here's the rundown on the different types of enemies you'll encounter:

  • Onii: These are your basic black, squeaky baddies. They love to headbutt you and charge your men. Usually, simple hit-and-run tactics work fine. Watch out though, some might try to chuck rubble at you from high up – that's when you'll need your hunters to deal with them. Don't worry, your men will automatically shoot down any projectiles.
  • Onii Ring: These guys are armed with hula hoops! Besides their normal charges, they can spin their hoops around, hitting everyone nearby. If you see one patrolling with its hoop spinning, don't even bother attacking. Just destroy whatever it's guarding, and it'll stop to focus on you. That's your cue to strike!
  • Lotus Root Onii: Think of these as your rocket soldiers. They've got bazookas and fire volleys of acorns. The real pain is that they often hang out on high cliffs, making them tough to hit. Get your hunters on them ASAP! The good news is, once you defeat one, it usually won't reappear.
  • Onii Man: These big fellas wield spiky clubs and aren't afraid to use them. They might also just come swinging wildly. Hit-and-run still works, but you'll need to be a bit quicker on your feet.
  • Pickle Pot Onii: Yep, they throw pickles from jars. Nasty, but definitely don't show them any mercy!
  • ??? Pot Onii: These mysterious pots summon other enemies. Your best bet is to ignore the summoned baddies and focus your attacks directly on the Pot Onii itself. That's the quickest way to end the fight.
  • Arsonist Onii: These pyromaniacs can set parts of the Skull Plains on fire. They always squeal before they start breathing fire, so listen for that cue. They're often in tricky spots, so you might need to navigate around their guarded areas before you can take them down. Like the Lotus Root Onii, they usually don't respawn after you kill them.
  • Onii Hopper: Imagine an Onii on a pogo stick. They'll either bounce right into your guys or just swing their pogo stick around. You'll find them popping out of holes, so be ready to jump back when they appear.
  • Dragon Hopper: This is an Onii Hopper riding a dragon's foot. They can charge your group or jump up for a ground-pound attack that hits everyone nearby. They've got way more health than regular Onii Hoppers, so it's a good idea to stun them first before you try to take them out.
  • Onii Cavalry: These Oniis are playing cowboy with toy horse sticks. They'll charge you or swing their sticks. You can spot them by their constant cries of "Onii!".
  • Worker Onii (Dragon): This is like the Oniis' version of a flame tank – a dragon head carried by four Oniis. Their main attack is breathing fire, so order a retreat when you see the dragon head opening its mouth. If you can stun this one from a distance, it's an easy kill.
  • Worker Onii (Cow): These are the battering rams. It's a Rodeo Cow carried by four Oniis! They attack by charging or by throwing the cow, which causes a shockwave when it lands. If you've got about 12 hardened soldiers, just send them all at this guy at once. You can probably kill it before it even gets a move in!
  • Worker Onii (Tail): This one's pretty nasty. Four Oniis carry a dragon's tail. Keep your distance! They might swing it around violently, sending anyone hit flying and instantly killed. Sometimes they use a weaker poke attack, but don't count on it. Always stun this enemy from a safe distance before sending your men in.
  • Onii Ball: Some Oniis turn into balls when they see you. These roll around and damage your men on contact. You can destroy them however you like, but be quick. They come in two sizes.
  • Onii Metal: These metallic Oniis are super fast and can charge you in an instant. They glow red right before they charge. Your best bet is to send a single soldier after one *after* it stops charging. That soldier might be able to hang on and bash its head while it runs around. If your soldier gets flung off, just wait for the Onii Metal to stop before sending another.
  • Onii Bride: There's only one of these, and she's big, fat, and annoying. She spawns lots of tiny Oniis and jumps around, creating shockwaves. The good news is, you can stun her from afar, letting your men wail on her. Those tiny Oniis drop treasure when they die, too. Just keep her stunned, and you'll be fine.
  • Mush Man: These are the first hostile red mushrooms you'll find. They charge and headbutt at close range. They often appear in groups, so try to separate them and take them out one by one.
  • Mush Br: (The source text cuts off here, so we don't have details for this enemy.)

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