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Aipoko Kingdom (27)
Crusader Kings III

Aipoko Kingdom (27)

Walkthrough for Aipoko Kingdom (27) in Crusader Kings III. Learn about the 7th school donation, finding Ginger, collecting paintings and gems, and preparing your squad.

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Walkthrough for Aipoko Kingdom (27) in Crusader Kings III. Learn about the 7th school donation, finding Ginger, collecting paintings and gems, and preparing your squad.

By the time you return, the school board would have asked for a seventh donation. This one costs 5,500,000 Bol.

School Donation 7
Cost: 5,500,000 Bol
A donation to the Royal School! Because we all love kids.

Once you have donated, Howser will inform you that someone from the school wishes to see you to give you some great news. This person, a representative of the Education Committee of the Royal Memorial School, comes to thank you for your generous donations. He tells you that thanks to your donations, the minds of the children are maturing rapidly. Among those children, a Brainy Doctor has emerged! A hospital will be set up in Glamour Town as a result.

Before we go to see the doctor, let's enter the forest to the east and meet Ginger. By this time, you should have collected a total of 95 paintings. If you collected the artwork in the same order as this guide, he will give you three paperweights as a result. Paperweights make the people holding them immune to being blown away, which means they won't be sent flying when hit by attacks like the tail whip from the Tail Onii Workers. Your target now is to find 5 more to complete the entire collection. Now, head to the Miner's Town and check out the mine entrance to the northeast. You will find a red gem called a Plumerald Gem. That's the third gem for the Jewel Book.

After that, I happened to run into a merchant. After talking to her, she gave me a Roundmarine, the fourth gem for the Jewel Book. I guess that is what Ferne means by talking to your merchants. Now, let's pass the time by talking to Skinny Ray to the east of his observatory. Many carpenters are currently at work on the flying machine. Talk to him and you can ask him to tell you about the parts or ask him whether the contraption can really fly. If you pick the former, you can ask for details about each of the seven parts.

Back outside the castle, a boar would have arrived with a letter. Talk to it and you will find another letter from Uncle Tin in its mouth. This is obviously an invitation to another race. Let's deal with that later, ok? Another thing you can do is to go north from Magical Land and through the open gate. You will find a hammer sign by the river. Build a bridge to create a shortcut back to the foot of Mt. Sobamanjaro.

Let's fix your squad right now. Assemble a team of 15 hardened soldiers, 10 hunters and 2 cooks before you return to New Island.

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