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Part 6
Donkey Kong Country: Tropical Freeze

Part 6

Learn about all the different Snowmad enemies in Donkey Kong Country: Tropical Freeze, including Tucks, Archies, Boomer Birds, and more, with tips on how to defeat them.

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Learn about all the different Snowmad enemies in Donkey Kong Country: Tropical Freeze, including Tucks, Archies, Boomer Birds, and more, with tips on how to defeat them.

Donkey Kong Country Tropical Freeze has a huge variety of different enemies. Each type is listed here.

Snowmads:

  • Tucks: These penguins wander back and forth aimlessly until hitting a wall. A simple jump or roll will easily defeat them.
  • Speedy Tucks: This member of the tucks family wears red pants, and, upon seeing an approaching Kong, will suddenly speed up into a run, making them slightly less predictable. Any attack will take these guys out as well.
  • Tuff Tucks: These tucks wear a helmet to protect their heads. A roll will still take them out in one shot, but jumping on them will cause them to fall over. At this point, they can be picked up and thrown at other enemies or obstacles.
  • Pointy Tucks: These penguins wear viking helmets on their heads, totally protecting them from overhead attacks (except cane bounces). Rolling will still work, however.
  • Trench Tucks: Trench tucks carry shields in front of them as well as wearing viking helmets. The only way to attack them directly is from behind, but a ground-pound will cause them to expose their front to attack as well.
  • Archy: This bow-weilding penguin will shoot fish at the Kongs from a distance. Both the fish and the archy can be jumped on to be defeated. Red archies will shoot flaming fish skeletons, which cannot be jumped on.
  • Boom Bird: These red tucks carry watermelon bombs. Many of them will walk around with the bombs, and will drop them when defeated, and other will hang out in the background, throwing an unlimited number of bombs at the Kongs, which can then be used to throw at other things.
  • Painguin Tucks: This subtype of tucks carry a spear in front of them, which repel any rolling attack from the front. They are still succeptible to jumping attacks, as well as rolling attacks from behind.
  • Papa Painguin: This well-armed penguin wears a viking helmet and carries a double-headed spear, protecting himself from attacks from all angles. To defeat him, you can use a can cane pogo, throw something on him, or ground-pound nearby to get him to drop the spear.
  • Soary: These flying penguins wear pilot outfits, and will fly in from the side of the screen in a straight line, and only appear in a few stages. A jump attack will take care of these guys.
  • Fluff: These rabbit-like snowmads bounce around in a back-and-forth motion in a pre-defined area. Any attack will take them out.
  • Tuff Fluff: These helmet-wearing fluffs behave similarly to their bare-headed cousins, except a jump attack will only knock them over. At that point, they can be thrown at other enemies.
  • Harey: These large versions of fluffs take three hits to defeat.
  • Harold: These uncommon snowmads toss Watermelon Bombs at the Kongs, often from above. They can be defeated by either returning their own bombs at them, or by hitting them three times with a roll or jump attack.
  • Lemmington: The small, hamster-like snowmads inside spiky wheels are called lemmingtons. They will roll in a single direction across any floor, wall, or ceiling, without changing direction. Ground-pound near them to knock them off of a wall or ceiling.
  • Hootz: These owls will hover in midair, either in one spot or in a set pattern. Jump off of them to defeat them.
  • Hot Hootz: These hootz wear a red snowmad emblem across their waist, and will periodically light on fire and shoot a fireball at a nearby Kong. They are invulnerable while on fire, so jump off of them after they've cooled off.
  • Puffton: These large owls behave similarly to normal hootz, but can take three jump attack before being defeated.
  • Tuffton: Tufftons are large owls that wear helmets. This means that the Kongs can bounce off them indefinitely. Cranky can still damage them with his cane, though, and they can only withstand three cane bounces.
  • Blue Hootz: These small blue owls are constantly on fire, and can only be defeated with thrown items.
  • Waldough: Waldoughs are similar in behavior to plain, run-of-the-mill tucks, except they take three jump or roll attacks to defeat. Due to their size, they are largely unfazed by ground-pounds.
  • Walnut: These big baddies are identical to waldoughs, except they protect their heads with helmets. Three roll attacks are enough to defeat them.
  • Walbrick: These advanced versions of waldoughs wear helmets, and carry large shields around with them to protect their front sides. Jumping on their heads will only stun them; they can only be damaged by rolling into them from behind, and take three hits to defeat.
  • Chum Chucker Charlie: These big walruses hurl fish at the Kongs from a distance. Like archies, their fish can be defeated with a jump or roll attack, and, like most large enemies, they can be taken out with three jumping or rolling attacks.
  • Fish Poker Pops: This well-arme

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