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Part 19
Dragon Quest IV

Part 19

Follow this Dragon Quest IV walkthrough for Part 19 to navigate Ballymoral Castle, rescue an architect, and deliver a prince's letter to the Kingdom of Endor.

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Follow this Dragon Quest IV walkthrough for Part 19 to navigate Ballymoral Castle, rescue an architect, and deliver a prince's letter to the Kingdom of Endor.

Walkthrough
  1. 1
    From your hometown, head south to a village in the woods. Follow the northern path to Shinnoack Village.
  2. 2
    In Shinnoack Village, break barrels near the item shop for [HORSE MANURE] and a [MEDICINAL HERB].
  3. 3
    In the northwestern house, find [BOXER SHORTS] in the drawers. Talk to the man in purple, tell him you're lost, and agree to spend the night. The village will vanish the next morning.
  4. 4
    Head southwest on the world map to Ballymoral Castle.
  5. 5
    Inside Ballymoral Castle:
  6. 6
    Enter the inn west of the entrance and find a [LEATHER SHIELD] in the innkeeper's drawer.
  7. 7
    Use the armor shop's back entrance to find a [SEED OF LIFE] in a barrel.
  8. 8
    Visit the weapons shop in the northeastern part of town to obtain [70 COINS].
  9. 9
    Get a [CHIMAERA WING] from the item shop.
  10. 10
    Sell the [LEATHER SHIELD] and other armor to the merchant in the lower left of the castle for double the price.
  11. 11
    Talk to the prince in his room (north of the merchant). He asks Torneko to meet him outside the castle at midnight.
  12. 12
    See the king, who explains that an architect named Archie O'Tect is missing and is needed to repair a bridge to the Kingdom of Endor.
  13. 13
    Enter the dungeon via the stairway in the northern part of the castle.
  14. 14
    Sneak past the two guards and talk to the prisoner in the eastmost cell. Give him the [CHIMAERA WING] you acquired. He will escape and promise to meet you in Lakanaba.
  15. 15
    Head back to the world map and fight monsters until nightfall.
  16. 16
    Return to Ballymoral town and find the prince waiting behind the weapons shop in the northeastern end.
  17. 17
    Talk to the prince to receive the [PRINCE'S LETTER] to deliver to the Princess of Endor.
  18. 18
    Sleep at the local inn and save at the chapel east of the castle's main entrance.
  19. 19
    Travel back to Lakanaba.
  20. 20
    In Lakanaba, the man you saved is waiting in the northeastern end with his dog, Fido. Talk to him and ask to borrow Fido.
  21. 21
    Return to the vanished village southeast of Lakanaba.
  22. 22
    Upon entering, Fido will rush into a hut and trap a magic fox.
  23. 23
    You will find yourself outside talking to the magic fox. Agree to let it go, and you will receive [FULL PLATE ARMOR].
  24. 24
    The architect, Archie O'Tect, will appear, ready to repair the bridge.
  25. 25
    Return Fido to his owner.
  26. 26
    Head south from Ballymoral Castle across the now-repaired bridge to reach The Kingdom of Endor.
  27. 27
    Enter the castle in Endor and speak with the king.
Tips
  • The Strongbox acts like a portable bank, preventing gold loss upon death, but only works until Chapter III.
  • Ballymoral Castle's merchant buys armor at double the normal selling price, making it a good place to sell unwanted gear.
  • Save and heal frequently, especially at inns and churches.
  • The [CHIMAERA WING] is essential for the prisoner's escape and subsequent events.
  • The [FULL PLATE ARMOR] is too powerful for Torneko to equip but is a required item for progression.
  • [HORSE MANURE]
  • [MEDICINAL HERB]
  • [BOXER SHORTS] (sellable)
  • [LEATHER SHIELD]
  • [SEED OF LIFE]
  • [70 COINS]
  • [CHIMAERA WING]
  • [PRINCE'S LETTER]
  • [FULL PLATE ARMOR]

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