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020: Gum Shield, 022: Babygoyle
Dragon Quest VI

020: Gum Shield, 022: Babygoyle

Navigate Dragon Quest VI's Gum Shield and Babygoyle encounters. Discover strategies, item locations like the Bamboo Spear and Iron Claw, and town secrets.

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Navigate Dragon Quest VI's Gum Shield and Babygoyle encounters. Discover strategies, item locations like the Bamboo Spear and Iron Claw, and town secrets.

Be careful of the Pixies and Babygoyle enemies who might cast a strong spell on you, and the Gum Shield is tough to defeat as it uses its shield for defence. Try Sap on the Gums and Carver's Flying Knee is very effective on these enemies.

Walk a short way to the south-west and there's a signpost saying: North-east, Alltrades Abbey Ruins. A bit further on and you'll arrive at a town. There's a handy church just inside where you can save your game. If you're feeling adventurous you can attempt a mini-boss battle now. Head south from the town, along the narrow patch of forest bordered by mountains to the east and water to the west, and you'll come across a familiar blue shape of a church. The door is locked but there's a well. If you peer into the well a Well-Wisher appears! See the next section for details about how to defeat this monster with just two of you, or wait until you have a third party member.

Inside the church, check out the bookshelves. Starting from the left you'll find a note with "My Confession" written on it which informs you of the existence of a casino somewhere. (In fact, it's in this town.) The middle of the three has nothing of interest but the right one has a book titled "Let's Explore the Ocean!" Interesting, as it suggests deep sea exploration might be possible at some point. The middle of the three shelves at the right has a book called "Warrior Cat Tales: Part Two" which tells of a blue slime that a cat couldn't deal with: the other side of the Slime tale!

Okay, let's see what this town has to offer, even if we can't do any shopping (so I won't include the shops' list). There's nothing inside the two pots in the corner of the wall around the church so don't bother breaking them. Enter the house down the path from the church (and chat to the three people if you wish, including the Mayor) and you'll find a [BAMBOO SPEAR] inside the wooden cupboard next to the beds. There's nothing to find upstairs. You'll spot a hole in the pavement just to the left of the front door of this house and that leads to the jail cells and two treasure chests behind a locked door, but you don't have a key. Something to remember for later!

The large house bordering the canal is an Inn and you can stay here for 30 Gold Coins a night. Break the right one of two pots near the desk to find a [MEDICINAL HERB]. There are two shops at the left of the large downstairs room and a bank (which you cannot use). If you talk to the man wandering around he'll find 50 Gold Coins... you don't get anything. Head out through the door opposite the armour shop (you might need to turn the camera to see it), and break the two barrels on the narrow path to find an [IRON CLAW] weapon inside the second one. Carver can equip this, although Hero cannot.

Talk to the people, especially the two sitting at the table to learn a little more about Ella, the old man's grand-daughter, and Ivy the cook. Break the pot next to Ivy inside the kitchen to find another [MINI MEDAL], and there's a [PRETTY BETSY] inside the cupboard in the corner of the room. Upstairs you'll find a man talking about a trip to Somnia and nothing else inside the three bedrooms.

However, there's another section of the upper floor that's reached from steps opposite the western door (the one between the bank and weapon shop). Go up here and enter the bedroom where a small boy is asking his granny about Ra's Mirror. (Like small boys do...) Keep trying to talk to granny and eventually she'll divulge a little about the mirror only reflecting the truth, which you already knew.

The woman in the kitchen mentions something more about the swordsman and it seems he's around the place somewhere. The girl at the bar runs Patty's Party Planning Place! Woohoo! Though we can't access her services just yet, this is where you come to change party members once you have more than enough of them. Look at the bookshelves and the middle one has the next chapter of the "A Slime's Story, Part Two" and the right side one has a book titled " Hand of the Lovelorn Teen" (And yes, in case you were wondering, this is a reference to the dilemma of the hero of Dragon Quest V).

Leave the Inn by the back door and you'll be next to the front door of a small house that's to the west of the church. Investigate the sign on the wall to find out that it's a Creative Carvings place. Talk to the couple and they mention Carver. (Use party chat for a bit more information.) The cupboards contain nothing, and the bookshelf has three books on carpentry...and another one called "How to be the World's Best Dad".

Return to the Inn and leave by the west or south door to access the other half of the town. You'll witness Ella and her beau Johan having a conversation by the waterside. Seems Johan is the Mayor's son and Ella a lowly maid. Oh dear, the class system raises its ugly head. Talk to Johan and you can answer Yes to both his questions.

There's even more of this town. Walk all the way up the pavement and you'll find a shimmering sign for the Casino. Go down the hole and check it out! Except you cannot do anything here since the girl who sells tokens for the various games won't acknowledge you in this invisible form.

Enter the house to the left of the casino area and break the barrels here. You'll find a [FUR HOOD] inside the second one. Finally, enter the large port building from where ships depart to Somnia. There's a splendid wooden ship waiting at the quayside but you cannot go aboard. Go upstairs to the bar and talk to the people there. The bunny girl called Donna will mention a brave swordsman in the forest to the east... hmm, looking for a powerful sword, he sounds like our kind of fellow. Anyway, all you can do is break the barrels next to the bar but you won't find a thing, so that's a bit of a wasted effort.

After all the searching is done, head back to the Mayor's house and talk to Ella (she's at the sink) and she'll walk off to go upstairs. Follow her and talk to her and then g

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