Follow this detailed walkthrough for Dying Light's Main Mission 12: Broadcast. Learn how to navigate sewers, power stations, and escape volatile-infested tunnels to complete the mission.
Walkthrough:
- After reaching the sewers, you'll encounter a barricade. Climb over it and follow the sound of a baby. Kill it, but be prepared for Runners.
- A Demolisher will break through a wall. To stop infinite Runner spawns, clear the area where the Demolisher emerged.
- Proceed through a hatch and deal with Acid Zombies. Use a blue pipe to cross, then a yellow pipe to reach higher ground and exit the area.
- Outside, you can drop into water or garbage. Explore the buildings. Savvy will inform you about needing to restart the Power Station with a Key Card.
- Head towards one of two locations to find the Key Card. The first location has Acid Zombies, Biters, and a Big Guy, offering good XP and items. The second location has two Demolishers and Biters.
- To find the Key Card, climb onto containers and use a gun to clear enemies. The Key Card is inside the container closest to the fence, which also contains a Shotgun.
- With the Key Card, proceed to the Power Station. You'll need to go around to the other side to enter.
- On the roof, you'll face Bombers, Biters, a Big Guy, and an Acid Zombie. After clearing them, head towards the antenna, dealing with more Biters and a Big Guy.
- Enter the Power Room and pry open the left panel to restore power.
- Exit the Power Room and head to the antenna. The elevator doors will fall, creating a shockwave.
- Be prepared for 7-9 Runners to attack. Enter the elevator, climb up, and use ropes to reach the next section. Continue climbing until you reach the Junction Box and connect it to trigger a scene.
- While zip-lining down, you might receive a transmission from Volkan Dal (if you completed Tolga and Fatin's missions). If so, do not enter the tunnel back to Old Town yet; go to Volkan's location to talk to him and complete the mission.
- If you don't receive the transmission or after completing it, head back through the tunnel. At the top of the stairs, you'll face Runners and possibly Volatiles.
- You'll reach a tunnel requiring you to
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