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14. Main Mission 12: Broadcast						[014]
Dying Light

14. Main Mission 12: Broadcast [014]

Follow this detailed walkthrough for Dying Light's Main Mission 12: Broadcast. Learn how to navigate sewers, power stations, and escape volatile-infested tunnels to complete the mission.

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Follow this detailed walkthrough for Dying Light's Main Mission 12: Broadcast. Learn how to navigate sewers, power stations, and escape volatile-infested tunnels to complete the mission.

Walkthrough:

  1. After reaching the sewers, you'll encounter a barricade. Climb over it and follow the sound of a baby. Kill it, but be prepared for Runners.
  2. A Demolisher will break through a wall. To stop infinite Runner spawns, clear the area where the Demolisher emerged.
  3. Proceed through a hatch and deal with Acid Zombies. Use a blue pipe to cross, then a yellow pipe to reach higher ground and exit the area.
  4. Outside, you can drop into water or garbage. Explore the buildings. Savvy will inform you about needing to restart the Power Station with a Key Card.
  5. Head towards one of two locations to find the Key Card. The first location has Acid Zombies, Biters, and a Big Guy, offering good XP and items. The second location has two Demolishers and Biters.
  6. To find the Key Card, climb onto containers and use a gun to clear enemies. The Key Card is inside the container closest to the fence, which also contains a Shotgun.
  7. With the Key Card, proceed to the Power Station. You'll need to go around to the other side to enter.
  8. On the roof, you'll face Bombers, Biters, a Big Guy, and an Acid Zombie. After clearing them, head towards the antenna, dealing with more Biters and a Big Guy.
  9. Enter the Power Room and pry open the left panel to restore power.
  10. Exit the Power Room and head to the antenna. The elevator doors will fall, creating a shockwave.
  11. Be prepared for 7-9 Runners to attack. Enter the elevator, climb up, and use ropes to reach the next section. Continue climbing until you reach the Junction Box and connect it to trigger a scene.
  12. While zip-lining down, you might receive a transmission from Volkan Dal (if you completed Tolga and Fatin's missions). If so, do not enter the tunnel back to Old Town yet; go to Volkan's location to talk to him and complete the mission.
  13. If you don't receive the transmission or after completing it, head back through the tunnel. At the top of the stairs, you'll face Runners and possibly Volatiles.
  14. You'll reach a tunnel requiring you to

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