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4. Main Mission 2: First Assignment					[004]
Dying Light

4. Main Mission 2: First Assignment [004]

Follow this detailed Dying Light walkthrough for Mission 2: First Assignment. Learn how to complete objectives, defeat enemies, and navigate the dark city to reach safety.

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Follow this detailed Dying Light walkthrough for Mission 2: First Assignment. Learn how to complete objectives, defeat enemies, and navigate the dark city to reach safety.

Walkthrough
  1. 1
    After talking to Doctor Zere, head to Quartermaster Spike to start the mission.
  2. 2
    Grab your Firecrackers before heading to the first waypoint.
  3. 3
    Arm the car at the first waypoint.
  4. 4
    Head to the next waypoint where Biters are gathered. You can use Firecrackers to distract them or run through to the gate.
  5. 5
    Kill the two Biters at the door and enter. The person inside is now a Runner; kill him.
  6. 6
    Turn on the Power Box on the wall to establish a Safe Zone.
  7. 7
    Contact the GRE by getting to a nearby rooftop and reporting your progress.
  8. 8
    Arm two more cars, using Firecrackers to move Biters away from them.
  9. 9
    Head to the next waypoint.
  10. 10
    Turn on a Power Box located in a building with one side missing. Climb to it using the stairs to the right of the building and then the planks leading to it. A Biter waits for you; kill it and turn on the Power Box.
  11. 11
    Turn on another Power Box not far from your current position.
  12. 12
    Make your way to the Trainyard to turn on the last Power Box.
  13. 13
    To reach the Power Box at the Trainyard, climb the pole behind it and jump to the Power Box.
  14. 14
    The lights won't work, so head to the nearby Substation.
  15. 15
    Open the Garage Door at the Substation. A Big Guy will emerge. You have two options:
  16. 16
    [1] Kill the Big Guy: This will consume many resources as you don't have strong weapons yet. He is slow to attack, winding up his swings or spins, which are easy to avoid. Be careful not to attack too many times consecutively, or he will backhand you.
  17. 17
    [2] Lead him away: You can bypass him and enter the building. There is a Biter to the left that is busy eating.
  18. 18
    To enter the building, crouch through a hole to the left of the Biter.
  19. 19
    Turn on the Power Box in the middle of the building.
  20. 20
    Exit through the Red Door.
  21. 21
    Proceed straight until you reach a bridge. Go underneath it and climb the pipes.
  22. 22
    Run across the pipes until you reach stairs and more Biters.
  23. 23
    Use your Map to plan a route to the nearby Safe Zone.
  24. 24
    Reach the Safe Zone and go to sleep.
  25. 25
    After waking up, contact the GRE.
  26. 26
    Finally, head over to talk to Brecken.

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