Complete guide to all trophies and achievements in Far Cry 3. Learn how to unlock every achievement, including story-related, combat, and collectible trophies.
This guide covers the first part of the Trophies/Achievements for Far Cry 3, detailing how to unlock them.
- First Blood — Escape the pirates and survive in the wilderness.
- Magic Mushroom — Return to the doctor with the cave mushrooms.
- Worst Date Ever — Rescue Liza from the burning building.
- One of Us — Complete the Rakyat initiation.
- Hands Off My Stoner — Rescue Oliver from the pirates.
- Retake Wallstreet — Rescue Keith from Buck.
- Have I Told You? — Survive the encounter with Vaas and escape.
- Taken for Granted — Kill Vaas.
- Higher Than a Kite — Use your wingsuit to reach the Southern island.
- Deep Cover — Complete Riley’s interrogation.
- Poker Night — Kill Hoyt.
- What a Trip — Attend the final ceremony.
- Free Fall — Freefall more than 100m and live (Single Player only).
Earning XP by performing actions like killing enemies or liberating outposts grants Skill Points to purchase skills from three trees.
- Inked Up — Purchase 5 skills.
- Fully Inked — Learn all skills.
Liberating an outpost without being detected yields 1500 XP, with 34 outposts offering a total of 51,000 XP for stealthy liberation.
- Rebel With a Cause — Liberate 3 outposts.
- Island Liberator — Liberate all 34 outposts.
- Unheard — Liberate an outpost without triggering an alarm.
Spending $5000 at the shop will likely occur naturally through progression, purchasing ammo, and buying Signature Weapons (enhanced regular weapons) or maps for collectibles and loot chests.
- Money to Burn — Spend $5000 at the shop.
To unlock Aftermarket Junkie, purchase all attachments and paint jobs for a single weapon. The starting pistol, the 1911, is recommended as it has fewer customization options.
- Aftermarket Junkie — Buy all attachments and paint jobs for one weapon.
Enemy outposts, marked by red flags and smoke, are liberated by eliminating all enemies within. Outposts may have alarms that can be shot or disabled by holding a button prompt. Successfully liberating an outpost without the Detection Meter turning red also counts.
Radio Towers, marked by a tower symbol with signals, reveal the map layout when activated. There are 18 towers in total, but only 9 need to be activated.
- Full Bars — Activate 9 radio towers.
The Survivor Guide records information on various in-game actions, contributing to unlocking entries.
- Jungle Journal — Unlock 50 entries in the Survivor Guide.
Collecting items is tracked through specific achievements:
- Archeology 101 — Gather a total of 60 relics.
- Dead Letters — Gather all “Letters of the Lost”.
- Memory to Spare — Gather all the memory cards.
Completing specific quest types awards trophies:
- Bagged and Tagged — Complete a Path of the Hunter quest.
- Road Trip — Complete a Supply Drop quest.
- In Cold Blood — Complete a WANTED Dead quest.
Other miscellaneous achievements include:
- Let the Trials Begin — Beat any Trial of the Rakyat score.
- Poker Bully — Win $1500 playing poker.
- Hunter Hunted — Lure and kill a predator.
- Poacher — Hunt and skin a rare animal.
Crafting upgrades requires specific animal skins. Increasing inventory space and other aspects of your inventory is done through the crafting menu.
- Artsy Craftsy — Craft 5 upgrades for your equipment.
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