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Ignorance Is Bliss
Far Cry 5

Ignorance Is Bliss

Your guide to the 'Ignorance Is Bliss' mission in Far Cry 5. Learn how to handle Faith's visions and deal with Marshal Burke in Henbane River.

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Your guide to the 'Ignorance Is Bliss' mission in Far Cry 5. Learn how to handle Faith's visions and deal with Marshal Burke in Henbane River.

Alright, let's talk about the 'Ignorance Is Bliss' mission in Far Cry 5. This one's a bit different, taking place in Faith Seed's territory over in Henbane River. You'll find yourself in another one of Faith's mind-bending Bliss trips, and this time, Sheriff Whitehorse wants you to keep an eye on Marshal Burke. Objectives Your main, though unlisted, objective here is to stop Marshal Burke from walking through those gates. Keep that in mind! Walkthrough This is your third run-in with Faith. After Sheriff Whitehorse reminds you to capture the Marshal if you find him, you'll be thrust into Faith's latest vision. She's not happy with you, claiming your friends are too scared to see the truth. To try and sway you, she gets Marshal Burke to talk to you on a boat ride. Burke reveals that Faith knows about the rescue plan, but he's not sure he wants to go back. He'll go on about how the promise of a perfect life just leads to suffering, and he's found his happiness in the Bliss. Once the ride's over, he gets out, and you follow. Control is returned to you as Burke heads for the open gates. You'll hear the Sheriff's voice telling you not to trust the Bliss and to grab the Marshal, while Faith pleads with you to leave him alone. To clear this part, you need to get close enough to Burke to takedown him. This triggers another cutscene. Back at the Jail, Tracey is working on bringing you back around as Burke starts to pull away from the Bliss. The Sheriff tries to stop him and asks Tracey for adrenaline, but Burke overpowers them. He calms them down, even with Tracey, Virgil, and the Sheriff protesting that he's coming off the Bliss too fast. Burke insists he'll be fine, and everyone backs down. Tracey, worried about Faith's influence over Burke, angrily tells Whitehorse that bringing Burke here was a bad idea, emphasizing that they don't know Faith like she does – how she 'gets inside your head.' She storms off, telling them not to trust him. Virgil follows, trying to talk to her. Then, you pass out. Reward There's no specific reward for completing this mission.

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