Explore Galactic Civilizations II's Part 12 guide, detailing advanced farming, terraforming, defensive buildings, lucrative trade goods, and powerful super projects.
This section covers various buildings and trade goods in Galactic Civilizations II, focusing on advanced farming, terraforming, defensive structures, trade items, and super projects.
Farming Upgrades:
- Extended Farming: Cost: 210 SP, Maintenance: 0, Food: 11. Requires Xeno Farm Construction IV (not in tech tree). Upgrades: Advanced Farming.
- Ultra Farming: Cost: 250 SP, Maintenance: 0, Food: 12. Requires Xeno Farm Construction V (not in tech tree). Upgrades: Extended Farming.
Terraform Options:
- Soil Enhancement: Cost: 50 SP, PQ Bonus: 10. Required Tech: Soil Enhancement. Upgrades: Yellow tiles to green. Useful when a planet has exhausted other tiles.
- Habitat Improvement: Cost: 30 SP, PQ Bonus: 10. Required Tech: Habitat Improvement. Upgrades: Orange tiles to green. Useful if the planet has no more tiles to build on.
- Terraforming: Cost: 50 SP, PQ Bonus: 20. Required Tech: Terraforming. Upgrades: Red tiles to green.
Defensive Buildings:
- Orbital Fleet Manager: Cost: 50 SP, Maintenance: 0, Limit: 1. Required Tech: Planetary Defense. When attacked, all ships in orbit form a fleet up to your max logistics ability.
- Planetary Defense: Cost: 200 SP, Maintenance: 1, Planetary Defense Bonus: 25. Required Tech: Planetary Defense. Affects soldier count or ability (confirmation needed).
Trade Goods: These benefit your empire and can be lucrative trade items. Be wary of who you trade with, as some enemies may gain an advantage. Capturing a planet can also yield trade goods.
- Xinathium Hull Plating: Cost: 600 SP, Maintenance: 0, Effect: +15% ship hit points. Required Tech: Advanced Hulls. Essential for warmongers.
- Diplomatic Translators: Cost: 500 SP, Maintenance: 0, Effect: +25% diplomacy. Required Tech: Diplomatic Relations. Useful for diplomatic strategies.
- Aphrodisiac: Cost: 500 SP, Maintenance: 0, Effect: +50% population growth rates. Required Tech: Habitat Improvement. Increased value with v1.1 population changes.
- Harmony Crystals: Cost: 570 SP, Maintenance: 0, Effect: +20% morale. Required Tech: Xeno Ethics.
- Ultra Spices: Cost: 500 SP, Maintenance: 0, Effect: +15% morale. Required Tech: Extreme Entertainment.
- Virtual Reality Modules: Cost: 500 SP, Maintenance: 0, Effect: +12% morale. Required Tech: Virtual Reality Centers.
- Frictionless Clothing: Cost: 510 SP, Maintenance: 0, Effect: +10% approval rating ability. Required Tech: Xeno Cultural Trends.
- Nano Recorders: Cost: 500 SP, Maintenance: 0, Effect: +10% research ability. Required Tech: Sensors II. Rarely seen in-game.
- Hyper Computers: Cost: 540 SP, Maintenance: 0, Ability: +20% research ability. Required Tech: Aereon Missile Defense. Oddly placed in the missile defense branch.
- Micro Repair Bots: Cost: 400 SP, Maintenance: 0, Effect: +20% ship repair rate. Required Tech: Enhanced Miniaturization.
- Tir-Quan Training: Cost: 600 SP, Maintenance: 0, Effect: +25% soldier ability. Required Tech: Space Marines.
- Gravity Accelerators: Cost: 500 SP, Maintenance: 0, Effect: +1 to all ship movement. Required Tech: Zero G Sports Arena.
Super Projects: Only one per empire, but can be captured from AIs.
- Manufacturing Capital: Cost: 250 SP, Maintenance: 0, Manufacturing Bonus: 50, Economic Bonus: 10. Required Tech: Xeno Industrial Theory. Best built on most productive planets. Costs halved and bonus halved in v1.1.
- Technological Capital: Cost: 400 SP, Maintenance: 0, Research Bonus: 100. Required Tech: Advanced Computing. Place on highest RP planet. Bonuses applied directly in v1.1.
- Economic Capital: Cost: 200 SP, Maintenance: 0, Economic Bonus: 50. Required Tech: Trade. Place where it will have the most impact on base production.
- Political Capital: Cost: 150 SP, Maintenance: 0, Morale Bonus: 50, Influence Bonus: 25. Required Tech: Star Democracy. Useful for low approval planets or influence victories.
- Spin Control Center: Cost: 400 SP, Maintenance: 0, Might Multiplier: 5.0. Required Tech: Total Majesty. Build on a planet with many large ships in orbit to boost military rating.
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