Explore the Galactic Warfare branch in Galactic Civilizations II, detailing costs like 25 RP for Galactic Warfare and requirements for advanced technologies.
Walkthrough
- 1Research Galactic Warfare for 25 RP to gain +10 to military production. This is typically a starting technology.
- 2Research Space Militarization (requires Galactic Warfare, 50 RP) for another +10 to military production. Essential for conquest and recommended even for peaceful races.
- 3Research Space Weapons (requires Space Militarization, 150 RP) to unlock Battle Stations and Fighter Drones.
- 4Research Planetary Invasion (requires Space Militarization, 900 RP) to unlock Troop Module, Traditional Warfare, Gas Warfare, and Information Warfare. This is crucial before initiating war to conquer enemy planets.
- 5Research Planetary Defense (requires Planetary Invasion, 300 RP) for +10 to soldiering, unlocking Orbital Fleet Manager, Planetary Defense, and Omega Defense System.
- 6Research Advanced Planetary Defense (requires Planetary Defense, 2000 RP) for +10 to soldiering, unlocking Hyperion Fleet Defense.
- 7Research Supreme Planetary Defense (requires Advanced Planetary Defense, 6000 RP) for +10 to soldiering.
- 8Research Planetary Bombardment (requires Planetary Invasion, 600 RP) for +5 to soldiering, unlocking Mass Drivers.
- 9Research Tidal Disruption (requires Planetary Bombardment, 600 RP) for +15 to soldiering, unlocking Tidal Disruptors.
- 10Research Space Marines (requires Planetary Bombardment, 400 RP) for +15 to soldiering, unlocking Tir-Quan Training and Core Detonation.
- 11Research Advanced Troop Module (requires Space Marines, 500 RP) unlocking Adv Troop Module.
- 12Research Shock Troops (requires Advanced Troop Module, 500 RP) for +15 to soldiering, unlocking Mini-Soldiers.
- 13Research Starbase Defenses (requires Space Weapons, 500 RP) unlocking Beam Interceptor, Energy Grid, and Missile Defender. This path has become more expensive to deter rush tactics.
- 14Research Starbase Mobilization (requires Starbase Defenses, 1500 RP) unlocking Omega Cannon, Missile Bloom, and Beam Multiplier Field.
- 15Research Starbase Projection (requires Starbase Mobilization, 2500 RP) unlocking Beam Multiplier Field III, Omega Cannon III, and Missile Bloom III.
- 16Research Superior Starbase Defense Systems (requires Starbase Projection, 3500 RP) unlocking Beam Multiplier Field IV, Omega Cannon IV, and Missile Bloom IV.
- 17Research Starbase Conquest Strategy (requires Superior Starbase Defense Systems, 4500 RP) unlocking Beam Multiplier Field V, Omega Cannon V, and Missile Bloom V.
- 18Research Beam Weapon Theory (requires Space Weapons, 100 RP) to start the beam weapon branch.
- 19Research Laser (requires Beam Weapon Theory, 75 RP) unlocking Laser Equalizer.
- 20Research Laser II (requires Laser, 200 RP).
- 21Research Laser III (requires Laser II, 350 RP).
- 22Research Laser IV (requires Laser III, 400 RP).
- 23Research Laser V (requires Laser IV, 500 RP).
- 24Research Plasma Weapons (requires Laser V, 1000 RP).
- 25Research Plasma Weapons II (requires Plasma Weapons, 700 RP).
- 26Research Plasma Weapon III (requires Plasma Weapons II, 800 RP).
- 27Research Phasors (requires Plasma Weapons III, 2000 RP) unlocking Hyper-Phasors.
- 28Research Phasors II (requires Phasors, 1600 RP).
- 29Research Psyonic Beam (requires Phasors, 900 RP), available for Evil alignment only.
- 30Research Phasors III (requires Phasors II, 1800 RP).
- 31Research Phasors IV (requires Phasors III, 2000 RP).
- 32Research Phasors V (requires Phasors IV, 2100 RP).
- 33Research Phasors VI (requires Phasors V, 2200 RP).
- 34Research Phasors VII (requires Phasors VI, 2400 RP).
- 35Research Disruptors (requires Phasors VII, 4000 RP) unlocking Focusted Disruptors.
- 36Research Disruptors II (requires Disruptors, 3200 RP).
- 37Research Disruptors III (requires Disruptors II, 3500 RP).
- 38Research Subspace Blaster (requires Disruptors III, 6000 RP).
- 39Research Subspace Annihilator (requires Subspace Blaster, 5200 RP).
- 40Research Doom Ray (requires Subspace Annihilator, 9000 RP).
- 41Research Mass Driver Theory (requires Space Weapons, 100 RP) to start the gun branch.
- 42Research Miniballs (requires Mass Driver Theory, 75 RP) unlocking Sniper Turrets.
- 43Research Miniballs II (requires Miniballs, 100 RP).
- 44Research Mass Drivers (requires Miniballs II, 500 RP).
- 45Research Mass Drivers II (requires Mass Drivers, 800 RP).
- 46Research Mass Drivers III (requires Mass Drivers II, 1000 RP).
- 47Research Singularity Driver (requires Mass Drivers III, 1200 RP).
Tips
- The Eyes of the Universe galactic achievement, costing 1100 RP to reach Sensor IV, is valuable for monitoring AI ships during war without risking scouts.
- Even peaceful races should research weapons and defenses to deter aggressive AI.
- Researching Planetary Invasion before the AI allows you to conquer their planets while they pose no threat to yours.
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