Explore Galactic Civilizations II Part 6 technologies like Hyperion Logistics System, General Life Support, and Advanced Hulls, detailing their costs and requirements.
Walkthrough
- 1Hyperion Logistics System (Super Project): Available after researching larger hull sizes. Building this as soon as possible aids greatly during wartime.
- 2Ultimate Logistics: Costs 4000 RP and requires Expert Logistics. Provides a +9 bonus to logistics. This technology can likely be skipped.
- 3General Life Support: Costs 50 RP and requires Basic Logistics. Provides a +20 bonus to range and unlocks ship modules for extending range. Recommended early if you start in an isolated galactic sector.
- 4Extended Life Support: Costs 500 RP and requires General Life Support. Provides a +40 bonus to range. Useful for eking out more range from your existing fleet.
- 5Advanced Life Support: Costs 2000 RP and requires Extended Life Support. Provides a +50 bonus to range. Primarily needed if you are cornered on a Large or bigger map.
- 6Ultra Life Support: Costs 4000 RP and requires Advanced Life Support. Provides a +50 bonus to range. It is recommended to save the RP and use life support modules on ships instead.
- 7Advanced Hulls: Costs 210 RP and requires Basic Logistics. Unlocks Xinathium Hull Plating (TG). This is a valuable trade good, especially for medium and large hulls, and can improve relations with AI.
- 8Medium Scale Building: Costs 800 RP and requires Advanced Hulls. Unlocks Medium Hulls (SC) and Battle Stations Mark II (SB).
- 9Superior Hulls: Costs 500 RP and requires Medium Scale Building.
- 10Large Scale Building: Costs 2500 RP and requires Superior Hulls. Unlocks Large Hulls (SC) and Battle Stations Mark III (SB).
- 11Master Hull Building: Costs 2000 RP and requires Large Scale Building. Provides a +15 bonus to hit points and unlocks Hyperion Shipyard (SP).
- 12Massive Scale Building: Costs 4000 RP and requires Master Hull Building. Unlocks Huge Hulls (SC) and Battle Stations Mark IV (SB).
- 13Reinforced Hull Design: Costs 1000 RP and requires Master Hull Building. Provides a +10 bonus to hit points. Useful for increasing the hit points of all your ships and making smaller fleets more viable.
- 14Hardened Hull Design: Costs 2000 RP and requires Reinforced Hull Design. Provides a +10 bonus to hit points.
- 15Planetary Improvements: Costs 100 RP and requires Xeno Engineering. Provides +10 to SP, +10 to MP, and +10 to RP. Often the second technology researched, providing a great production bonus.
- 16Xeno Industrial Theory: Costs 200 RP and requires Planetary Improvements. Provides a +10 bonus to SP and unlocks Factory (PI), Manufacturing Capital (SP), Adv. Starbase Factory (SB), and Mining Headquarters (SB). Useful for faster building construction.
- 17Xeno Factory Construction: Costs 1000 RP and requires Xeno Industrial Theory. Unlocks Enhanced Factory (PI), Massive Scaling Center (SB), and Resource Excavation (SB). Provides bigger and better factories.
- 18Manufacturing Centers: Costs 2000 RP and requires Xeno Factory Construction. Unlocks Manufacturing Center (PI), Interstellar Collectors (SB), Extraction Center (SB), and Extraction Center (SB). Offers more powerful factories and includes starbase upgrades.
- 19Industrial Sector: Costs 4000 RP and requires Manufacturing Centers. Unlocks Industrial Sector (PI), Orbital Replicators (SB), and Resource Sector (SB). Now considered worth researching due to reduced research cost and economy starbase module changes.
- 20Xeno Economics: Costs 100 RP and requires Planetary Improvements. Provides a +10 bonus to economics and unlocks Adv. Market Center (PI). A good early-game tech to help your economy.
- 21Xeno Trade Centers: Costs 400 RP and requires Xeno Economics. Unlocks Trade Center (PI).
- 22Xeno Bank Construction: Costs 500 RP and requires Xeno Trade Centers. Provides a +5 bonus to economics and unlocks Banking Center (PI). A bargain for improving economic centers.
- 23Galactic Stock Exchanges: Costs 800 RP and requires Xeno Bank Construction. Unlocks Stock Market (PI). Improves economic centers and is typically affordable in the early mid-game.
- 24Xeno Farm Construction: Costs 200 RP and requires Planetary Improvements. Unlocks Xeno Farming (PI). Be cautious, as upgrading farming can negatively impact planet approval if not planned with entertainment improvements.
- 25Xeno Farm Construction II: Costs 2000 RP and requires Xeno Farm Construction. Unlocks Intensive Farming (PI).
Tips
- Consider researching technologies that provide immediate benefits, like General Life Support or Planetary Improvements, early in the game.
- Advanced Hulls is a good trade good to secure, especially as you progress to larger ship classes.
- For life support, weigh the RP cost of researching Ultra Life Support against the benefit of using ship modules.
- When researching industrial technologies, consider your current game stage and needs for building construction speed.
- Xeno Bank Construction is a cost-effective way to boost your economy.
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