Explore Galactic Civilizations II ship modules like Beam Multiplier Field V and Omega Cannon V, plus economy and influence structures.
Ship Modules:
Beam Multiplier Field IV
- Cost: 500 bc
- Required Tech: Superior Starbase Defense Systems
- Required Module: Beam Multiplier Field III
- Size: 2
- Effect: +3 to beam attack of your ships.
- Notes: Ship must be equipped with beam based weapons to receive the bonus.
Omega Cannon IV
- Cost: 500 bc
- Required Tech: Superior Starbase Defense Systems
- Required Module: Omega Cannon III
- Size: 2
- Effect: +4 to mass driver attack of your ships.
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Missile Bloom IV
- Cost: 400 bc
- Required Tech: Superior Starbase Defense Systems
- Required Module: Missile Bloom III
- Size: 2
- Effect: +3 to missile attack of your ships.
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Beam Multiplier Field V
- Cost: 500 bc
- Required Tech: Starbase Conquest Strategy
- Required Module: Beam Multiplier Field IV
- Size: 2
- Effect: +4 to beam attack of your ships.
- Notes: Ship must be equipped with beam based weapons to receive the bonus.
Omega Cannon V
- Cost: 500 bc
- Required Tech: Starbase Conquest Strategy
- Required Module: Omega Cannon IV
- Size: 2
- Effect: +5 to mass driver attack of your ships.
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Missile Bloom V
- Cost: 500 bc
- Required Tech: Starbase Conquest Strategy
- Required Module: Missile Bloom IV
- Size: 2
- Effect: +4 to missile attack of your ships.
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Sniper Turrets
- Cost: 300 bc
- Required Tech: MiniBalls
- Size: 2
- Effect: +1 to mass driver attack of your ships
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Laser Equalizer
- Cost: 300 bc
- Required Tech: Laser
- Size: 3
- Effect: +1 to beam attack of your ships
- Notes: Ship must be equipped with beam based weapons to receive the bonus.
Missile Launchpads
- Cost: 300 bc
- Required Tech: Missile Weapon Theory
- Size: 2
- Effect: +1 to missile attack of your ships
- Notes: Ship must be equipped with missile based weapons to receive the bonus.
Graviton Snipers
- Cost: 400 bc
- Required Tech: Graviton Driver IV
- Required Module: Sniper Turrets
- Size: 2
- Effect: +2 to mass driver attack of your ships
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Hyper-Phasors
- Cost: 400 bc
- Required Tech: Phasors
- Required Module: Laser Equalizer
- Size: 2
- Effect: +2 to beam attack of your ships
- Notes: Ship must be equipped with beam based weapons to receive the bonus.
Sub-Space Warheads
- Cost: 400 bc
- Required Tech: Photonic Torpedo II
- Required Module: Missile Launchpads
- Size: 2
- Effect: +2 to missile attack of your ships
- Notes: Ship must be equipped with missile based weapons to receive the bonus.
Neutrino Snipers
- Cost: 500 bc
- Required Tech: Neutrino Bullets
- Required Module: Graviton Snipers
- Size: 2
- Effect: +4 to mass driver attack of your ships
- Notes: Ship must be equipped with mass driver based weapons to receive the bonus.
Focused Disruptors
- Cost: 500 bc
- Required Tech: Disruptors
- Required Module: Hyper-Phasors
- Size: 2
- Effect: +4 to beam attack of your ships
- Notes: Ship must be equipped with beam based weapons to receive the bonus.
Blackhole Torpedo
- Cost: 500 bc
- Required Tech: Blackhole Eruptor
- Required Module: Sub-Space Warheads
- Size: 2
- Effect: +4 to missile attack of your ships
- Notes: Ship must be equipped with missile based weapons to receive the bonus.
Beam Interceptor
- Required Tech: Starbase Defenses
- Required Module: Battle Stations
- Size: 2
- Effect: +2 to beam defense of your ships.
- Notes: Ship must be equipped with a defense to receive the bonus.
Energy Grid
- Required Tech: Starbase Defenses
- Size: 2
- Effect: +2 to armor defense of your ships.
- Notes: Ship must be equipped with a defense to receive the bonus.
Missile Defender
- Required Tech: Starbase Defenses
- Size: 2
- Effect: +2 to missile defense of your ships.
- Notes: Ship must be equipped with a defense to receive the bonus.
Economy Structures:
Starbase Factory
- Size: 1
- Effect: +3 to MP, SP, and RP
Adv. Starbase Factory
- Required Tech: Xeno Industrial Theory
- Required Module: Starbase Factory
- Size: 1
- Effect: +4 to MP, SP, and RP
Massive Scaling Center
- Required Tech: Xeno Factory Construction
- Required Module: Adv. Starbase Factory
- Size: 1
- Effect: +5 to MP, SP, and RP
Smart Drones
- Required Tech: Advanced Computing
- Required Module: Massive Scaling Center
- Size: 1
- Effect: +6 to MP, SP, and RP
Interstellar Collectors
- Required Tech: Manufacturing Centers
- Required Module: Smart Drones
- Size: 1
- Effect: +7 to MP, SP, and RP
Orbital Replicators
- Required Tech: Industrial Sector
- Required Module: Interstellar Collectors
- Size: 1
- Effect: +8 to MP, SP, and RP
Trading Post
- Required Tech: Trade
- Size: 1
- Effect: +10 to trade revenue
Advanced Trading Post
- Required Tech: Advanced Trade
- Required Module: Trading Post
- Size: 1
- Effect: +20 to trade revenue
Trade Center
- Required Tech: Master Trade
- Required Module: Advanced Trading Post
- Size: 1
- Effect: +30 to trade revenue
Influence Structures:
Diplomatic Outpost
- Cost: 500 bc
- Size: 1
- Effect: +5 influence
Foreign Relations Center
- Required Tech: Universal Translator
- Required Module: Diplomatic Outpost
- Size: 1
- Effect: +7 influence
Interstellar Embassy
- Required Tech: Diplomatic Relations
- Required Module: Foreign Relations Center
- Size: 1
- Effect: +10 influence
Galactic Forum
- Required Tech: Advanced Diplomacy
- Required Module: Interstellar Embassy
- Size: 1
- Effect: +15 influence
Supreme Forum
- Required Tech: Expert Diplomacy
- Required Module: Galactic Forum
- Size: 1
- Effect: +25 influence
Interstellar Consortium
- Required Tech: Xeno Business
- Required Module: Interstellar Embassy
- Size: 1
- Effect: +20 influence
Franchise Center
- Cost: 500 bc
- Required Tech: Cultural Domination
- Required Module: Interstellar Consortium
- Size: 2
- Effect: +25 influence
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