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Part 13
Galactic Civilizations II

Part 13

Explore Galactic Civilizations II Part 13, covering planetary defenses, super projects like the Re-education Center, and Galactic Achievements like the Galactic Privateer.

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Explore Galactic Civilizations II Part 13, covering planetary defenses, super projects like the Re-education Center, and Galactic Achievements like the Galactic Privateer.

Walkthrough
  1. 1
    Planetary Defenses & Super Projects:
    • e: Costs 1000 SP, requires Advanced Planetary Defense. Defends planets regardless of logistics ability.
  2. 2
    Re-education Center: Costs 600 SP, requires Cultural Domination. Prevents AI influence takeover.
  3. 3
    Secret Police Center: Costs 600 SP, requires Good and Evil. Provides a 20 Morale Bonus.
  4. 4
    Hyperion Shipyard: Costs 1000 SP, requires Master Hull Building. Increases ship speed by +1, but fleet bonuses may not apply unless ships are from this planet.
  5. 5
    Omega Defense System: Costs 800 SP, requires Planetary Defense. Doubles hit points of ships in orbit.
  6. 6
    Hyperion Re-Supply Center: Costs 500 SP, requires Expert Logistics. Provides +25% to ship range.
  7. 7
    Artificial Slave Center: Costs 800 SP with 3 maintenance, requires Concepts of Malice. Increases MP by an unspecified amount (AbilityFactor 0.5).
  8. 8
    Hyperion Shrinker: Costs 800 SP, requires Expert Miniaturization. Provides +15% to miniaturization.
  9. 9
    Hyperion Logistics System: Costs 800 SP, requires Expert Logistics. Provides +6 to logistics, allowing larger fleets.
  10. 10
    Galactic Achievements (One per galaxy):
    • Galactic Privateer: Costs 1500 SP, requires Master Trade. Prevents AI from destroying your freighters.
  11. 11
    Omega Research Center: Costs 500 SP, requires Discovery Sphere. Provides a 50 Research Bonus.
  12. 12
    Galactic Showcase: Costs 1800 SP, requires Expert Diplomacy. Provides +25% to diplomacy.
  13. 13
    Orbital Terraformer: Costs 1200 SP, requires Terraforming. Instantly makes all usable tiles on all planets green.
  14. 14
    Galactic Guide Book: Costs 400 SP, requires Sensors II. Allows all ships to survey.
  15. 15
    Eyes of the Universe: Costs 500 SP, requires Sensors Mark IV. Makes all ships visible on the (minimap (the small circular map in the bottom-left corner of your screen)) and increases sensor range to 15 pc (parsec).
  16. 16
    Galactic Stock Exchange: Costs 500 SP, requires Advanced Trade. Provides a 25 Economic Bonus and 25 Influence Bonus.
  17. 17
    Galactic Monument: Costs 400 SP, requires Star Federation. Provides a 10 Economic Bonus and 33 Influence Bonus.
  18. 18
    Restaurant of Eternity: Costs 600 SP, requires Trade. Provides +20% influence ability.
  19. 19
    Hyper Distribution Center: Costs 800 SP, requires Cultural Conquest. Provides a 10 Economic Bonus, 200 Influence Bonus, and +33% to influence ability.
  20. 20
    Galactic Bazaar: Costs 900 SP, requires Master Trade. Provides +50% to perceived value of trade items.
  21. 21
    No Mercy Invasion Center: Costs 1600 SP with 5 maintenance, requires Concepts of Malice. Eliminates the cost of special planetary invasion tactics.
  22. 22
    Temple of Evil: Costs 1600 SP, requires Concepts of Malice. Provides +25% to your trade (and potentially a 40% penalty to others).
  23. 23
    Temple of Righteousness: Costs 1600 SP, requires Concepts of Righteousness. Provides +25% to your trade.
  24. 24
    Temple of Neutrality: Costs 1600 SP, requires Balanced Vision. Provides +25% to your trade.
  25. 25
    Empathic Tactical Center: Costs 3000 SP, requires Concepts of Righteousness. Provides +20% to ship defense.
  26. 26
    Mind Control Center: Costs 1000 SP, requires Concepts of Malice. Intended to cause AI planets ready to defect to do so immediately.
Tips
  • If an AI builds a Galactic Achievement first, you can conquer their planet to gain its benefit.
  • The Eyes of the Universe achievement caps sensor range at 15 pc, so additional ship sensors may not increase this further.
  • The Artificial Slave Center's MP increase is not clearly defined in the game files.
  • The Mind Control Center's exact function may be currently bugged, potentially defaulting to an economy bonus.

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