Complete the Shipsink dungeon in Lost Sphear. Learn how to beat Pholnesia, find 3 Hermitonics, and acquire the Wave Bow.
Walkthrough
- 1Enter the Shipsink dungeon north of Maarport.
- 2Follow the path and defeat the Waloompa enemy.
- 3Continue north and note that vulcosuits cannot be used here.
- 4Defeat the Wuminsyn enemies and head southwest up the stairs to find a blue sparkle.
- 5Continue north to a fork, then head west.
- 6At the next split, go west to find a chest containing 3 Hermitonics.
- 7Return to the split and head south, defeating the Pengy enemies.
- 8Go up the stairs to find another blue sparkle.
- 9Continue in the same direction to a three-way fork; head northeast for a sparkle.
- 10First, head south from the fork, defeat enemies, and find a sparkle on stairs that grants new artifact knowledge (Bio Boost).
- 11Return to the split and go west, where the Lost are blocking progress. Use the two memories from Muntr to restore the area.
- 12Ascend the stairs and find a chest with 10 Bronze Coins at the top.
- 13Find the doorway at the base of the stairs to enter the ship.
- 14Defeat the Jaboo enemy, which can deal a lot of damage.
- 15Down the stairs, defeat more Jaboo and find a lost chest. If it's night and you have Horizon Memories, restore the chest for 2 Blue Spritnites.
- 16Exit via the western door to another shipwreck area.
- 17Follow the path until enemies appear, then choose a path. Climbing stairs leads to a blue sparkle (memory).
- 18The other path leads to land with a three-way split. Head south to find enemies and a chest with a Full Heal item.
- 19The northwest path has nothing. Head north.
- 20At another split, stairs lead to a lost chest requiring abundant memories to obtain the Wave Bow, an earth-elemental bow useful for Sherra.
- 21Double back and continue north, ignoring side paths, until you reach a save point and the boss.
BOSS - Pholnesia
- Pholnesia will use Submerge and Seismic Wave. Use Guardian with Kanata to block Seismic Wave.
- Pholnesia uses Water Gun (hits one or two), Ghostly Wail (empties ATB of one character), and Underworld Cry (empties ATB of all characters).
- It also uses Skewer (physical attack on one character) and Twist (physical attack on all characters).
- Pholnesia can use Swallow to remove a character temporarily, then Spit Out the character, dealing damage.
- Kanata's Aura can heal everyone due to the small fighting space, and Calamity can reduce damage.
- Pholnesia is weak to earth and thunder. Equip Sherra with the Wave Bow and use Obaro's Quake and Shock.
- Physical/Magical Mar skills can weaken the boss's attacks.
After the Boss:
- Upon defeating Pholnesia, gain artifact knowledge: Mage Keep, Rigidity, and Steel Pace.
- Kanata will automatically restore the water spritnite column, fixing the sea.
- An NPC (non-player character — anyone the game controls, not you) on the southeastern ship on the way back to the beginning of the dungeon can transport you to the start.
- Running back through Shipsink allows for extra experience and memories, and you can now use the fishing spot.
Exploring the Ocean:
- Return to Maarport and speak with Bayaz in the inn to receive your ship.
- The ship is located by the docks on the beach outside Maarport.
- The large whirlpool north of the ship is gone, allowing exploration of the open sea.
- To go to Salny, look for the landmass west on your map.
Tips
- The Jaboo enemy can be challenging; try to get a pre-emptive strike.
- The Full Heal item is valuable for reviving a character and restoring HP/MP.
- The Wave Bow is helpful for Sherra against Pholnesia due to its earth-elemental properties.
- Kanata is invaluable during the Pholnesia fight for healing and damage reduction.
- 3 Hermitonics
- 10 Bronze Coins
- Bio Boost (artifact knowledge)
- 2 Blue Spritnites (if conditions met)
- Full Heal
- Wave Bow
- Mage Keep (artifact knowledge)
- Rigidity (artifact knowledge)
- Steel Pace (artifact knowledge)
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