Learn the skill values and strengths of the Battanian Horseman in Mount & Blade II: Bannerlord. Understand their role in your army and how to best utilize them on the battlefield.
Alright, let's talk about the Battanian Horseman in Mount & Blade II: Bannerlord. These guys are a core part of the Battanian roster, especially if you're looking to build a strong cavalry force. They're not the absolute best heavy cavalry you can get later on, but they're a solid mid-tier option that can really pack a punch.
The key thing to know about them is their stats. They lean heavily into Polearms and Riding, which makes sense for a horseman, right? They've got a solid 130 in both those skills, meaning they're going to be effective charging into enemies with lances or spears, and they'll handle themselves well on horseback.
However, you'll notice their Bow, Crossbow, and Throwing skills are pretty low. This means they're not going to be contributing much in terms of ranged damage. Their One-Handed and Two-Handed skills are decent at 130 and 80 respectively, so they can hold their own in a melee if their charge doesn't break the enemy, but their main job is definitely the mounted charge.
Here's a quick look at their skill breakdown:
| One Handed | Two Handed | Polearm | Bow | Crossbow | Throwing | Riding | Athletics |
| 130 | 80 | 130 | 60 | 20 | 60 | 130 | 80 |
So, what does this mean for you? When you're using Battanian Horsemen, you want to leverage their strengths. Get them into a position where they can charge. A good tactic is to have them flank enemy infantry or cavalry. A well-timed charge can shatter an enemy line or rout their own cavalry. Don't expect them to be skirmishers or archers on horseback; that's not their role.
Think of them as shock cavalry. They're there to deliver a heavy blow and disrupt the enemy formation. Once the initial charge is done, they can often hold their own in melee for a bit thanks to their decent One-Handed skill, but it's best to pull them back and let them regroup for another charge if the situation allows. They're a great unit to have when you're fighting on open ground where they have room to maneuver and build up momentum for their charges.
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