Discover the best skills and perks for governors in mount and blade ii bannerlord, including bonuses to tax, security, and workshop production.
Walkthrough
- 1Scouting: Perks like 'Desert Born' (Level 75) increase town tax by 2.5%, and 'Forest Kin' (Level 75) increase village tax by 10%. 'Village Network' (Level 200) makes villager parties 10% larger, and 'Vanguard' (Level 250) grants 10% more damage in simulated battles when sallying out.
- 2Tactics: 'On the March' (Level 150) increases fortification bonus in simulations by 20%. 'Pick Them Off the Walls' (Level 175) offers a 25% chance of double damage to besieging personnel, and 'Make Them Pay' (Level 175) deals 20% more damage to besieger siege engines. 'Gens d’armes' (Level 250) increases governed town security by +1 per day.
- 3Roguery: 'Sweet Talker' (Level 25) makes prisoners 20% less likely to escape. 'Know-How' (Level 75) increases settlement security by +1 per day. 'In Best Light' (Level 75) helps villages of your clan recover 20% faster. 'Scarface' (Level 125) offers a 5% daily chance to improve relations with random gang leaders in a governed settlement. 'White Lies' (Level 125) gives a 2% daily chance to improve relations with random notables. 'One of the Family' (Level 175) grants 1 more recruitment slot from gang leaders. 'Salt the Earth' (Level 175) increases tariff revenue by 5%. 'Arms Dealer' (Level 225) increases daily militia by +2 per day while under siege. 'Dirty Fighting' (Level 225) allows a town to smuggle in 2 random foot items per day while under siege.
- 4Charm: 'Effort for the People' (Level 150) gives a 10% chance to gain 1 relation with a random notable per day while continuous projects are active. 'Promoter' (Level 150) improves relation with random notables for every project completed. 'Natural Leader' (Level 200) provides a +10 Loyalty bonus to towns. 'Moral Leader' (Level 200) gives a +10 Security bonus to towns.
- 5Leadership: 'Raise the Meek' (Level 25) grants each troop in the garrison +3 XP per day. 'Authority' (Level 75) increases party size limit by +5. 'Heroic Leader' (Level 75) provides +1 town loyalty per day. 'Veteran’s Respect' (Level 150) increases garrison size by 20. 'Citizen Militia' (Level 150) gives militia a 20% chance to spawn with more experienced troops.
- 6Trade: 'Villager Connections' (Level 150) increases workshop productions by 25%. 'Content Trades' (Level 150) increases tariff income by 10%. 'Granary Accountant' (Level 200) provides a 20% production increase for grain, olives, fish, and dates for villages bound to town. 'Tradeyard Foreman' (Level 200) provides a 20% production increase for clay, iron, cotton, and silver for villages bound to town. 'Self Made Man' (Level 225) builds marketplace, kiln, and aqueduct projects 30% faster. 'Spring of Gold' (Level 250) makes gold boosts for town projects 20% more effective. 'Trickle Down' (Level 275) grants the governed town 1 prosperity per day while building a project.
- 7Steward: 'Seven Veterans' (Level 50) provides +1 town militia per day. 'Drill Sergeant' (Level 50) reduces garrison wages by 5%. 'Stiff Upper Lip' (Level 75) decreases garrison wages by 20% for castles. 'Foreseeable Future' (Level 125) makes tariff income 10% higher. 'Logistician' (Level 125) makes tax income 10% higher. 'Aid Corps' (Level 150) increases village hearth growth rate by 20%. 'Relocation' (Level 150) makes project boosting 20% more effective. 'Gourmet' (Level 175) reduces food consumption of garrisons during siege by 10%. 'Forced Labor' (Level 200) increases construction speed by 10%. 'Contractors' (Level 200) makes town projects 10% more effective. 'Urban Developer' (Level 250) makes continuous projects for settlements 20% more effective. 'Master of Warcraft' (Level 250) makes town population consume 5% less food. 'Price of Loyalty' (Level 275) increases governed city tax by 0.5% per skill level above 200.
- 8Medicine: 'Triage Tent' (Level 50) reduces settlement food consumption by 5% during sieges. 'Pristine Streets' (Level 150) increases settlement prosperity by 1 per day. 'Bush Doctor' (Level 150) increases village hearth growth rate by 20%. 'Perfect Health' (Level 175) increases animal production in governed villages by 10%. 'Physician of People' (Level 200) increases loyalty of settlement by 1 per day. 'Clean Infrastructure' (Level 200) recovers bound villages 30% faster and grants prosperity bonus from projects related to sanitation & health. 'Helping Hands' (Level 250) results in 50% less prosperity loss from starvation. 'Battle Hardened' (Level 250) grants wounded units +25 XP at the end of a battle.
- 9Engineering: 'Siegeworks' (Level 50) provides 1 extra catapult at the beginning of a siege. 'Prison Architect' (Level 50) decreases prisoner escape chance from dungeons by 25%. 'Military Planner' (Level 75) provides 25% increased build speed for castle projects. 'Carpenters' (Level 75) provides 12% increased build speed for town projects. 'Dreadful Besieger' (Level 100) increases hit chance to siege engines by 10% during campaign siege.
Tips
- Prioritize perks that directly increase tax income and reduce expenses for immediate financial benefit.
- Focus on security and loyalty perks to maintain stable settlements and prevent unrest.
- Trade and Steward perks are crucial for boosting economic output from workshops and villages.
- Medicine perks can significantly improve settlement prosperity and reduce negative effects like starvation.
- Engineering perks are most useful if your governor is also responsible for managing defenses during sieges.
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