Explore the Cunning Scouting perk tree in Mount & Blade II: Bannerlord. Discover bonuses to movement speed, sight range, tracking, and more for your campaign map experience.
The Scouting perk tree in Mount & Blade II: Bannerlord focuses on enhancing your campaign map experience. Perks can increase movement speed (day/night, specific terrains), reduce food consumption, improve tracking information, increase enemy spotting range, and slightly boost hit points.
Skill Level 25:
- Day Traveler: 2% movement speed bonus during daytime; 10% increased sight range during daytime.
- Night Runner: 5% movement speed bonus during nighttime; 30% increased sight range during nighttime.
Skill Level 50:
- Pathfinder: 2% movement speed bonus on steppes and plains; 50% chance to increase clan relation with a notable by 1 upon entering a town (once per day).
- Water Diviner: 10% sight range bonus on steppes and plains; 50% chance to increase clan relation with a notable by 1 upon entering a village (once per day).
Skill Level 75:
- Desert Born: 5% movement speed bonus on deserts and dunes; Towns you govern give 2.5% more tax.
- Forest Kin: 50% less speed penalty in forests if party is >75% infantry; Villages you govern give 10% more tax.
Skill Level 100:
- Forced March: 2.5% movement speed bonus when party morale is >75%; +2 passive XP to all troops daily when moving with party morale >75%.
- Unburdened: 20% less penalty from overburden; +2 XP to all troops daily when moving while overburdened.
Skill Level 125:
- Ranger: Increase maximum track spotting distance by 20%; Increase track detection chance by 10%.
- Tracker: Increase maximum track life by 20%; 2% speed bonus when following a hostile party on the campaign map.
Skill Level 150:
- Mounted Scouts: 10% sight range bonus if party is >50% cavalry; Increase party size limit by +5.
- Patrols: +5 battle morale when fighting bandit parties; 10% advantage in simulated battles against bandits.
Skill Level 175:
- Beast Whisperer: 5% chance of finding a mount daily when moving through steppes or plains; Increase carry capacity from pack animals by 10%.
- Foragers: Reduce food consumption by 10% when moving through steppes or forests; 15% reduction in disorganized state recovery duration.
Skill Level 200:
- Rumour Network: Trade penalty within cities of your faction decreased by 5%; Hideout detection range increased by 30%.
- Village Network: Trade penalty within villages of your faction decreased by 10%; Villager parties are 10% larger.
Skill Level 225:
- Keen Sight: Reduce sight difficulty penalty of parties in forests by 50%; Prisoner lords 50% less likely to desert from your party.
- Vantage Point: When stationary for 1 hour, increase sight range by 25%; Increase party prisoner size limit by +10.
Skill Level 250:
- Rearguard: Increase troop wounded recovery ratio by 20% while in an army; 10% more damage in simulated battles defending the siege camp.
- Vanguard: Troops have 5% more damage in simulated battles when attacking; 10% more damage in simulated battles when sallying out (Governor).
Skill Level 275:
- Uncanny Sight: Increase party speed by 0.1% for every skill level over 200.
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