Detailed walkthrough for Ninja Gaiden's Master Ninja Mode, Part 86. Covers Chapter 1 through Chapter 9 changes, enemy additions, item relocations, and boss battle modifications.
This guide covers changes and additions for Master Ninja Mode across Chapters 1 through 9 of Ninja Gaiden.
Chapter 1 Enemies: Red Fire Ninjas, Purple Windmill Shuriken Ninjas, Black Spider Ninjas. Note that some ninjas will reappear when backtracking for the Key of Courage.
Chapter 1 Key Items: Fangs of the Samurai (same chest as Hard/Very Hard).
Chapter 1 Power Ups: Lives of The Thousand Gods x1.
Chapter 1 Boss Battle Changes: Murai is assisted by Red Fire Ninjas. Murai can perform his rush attack up to four times consecutively.
Chapter 2 Enemies: Same as Normal Mode.
Chapter 2 Item Relocations: Art of the Fire Wheels (same location), Art of the Inferno (Muramasa’s shop).
Chapter 2 Power Ups: Life of the Gods x4.
Chapter 2 Sub-Boss Changes: Same as Very Hard Mode (8 Horsemen total).
Chapter 2 Boss Battle Changes: Masakado and Doku battles are the same as Very Hard Mode. Defeating Doku unlocks nothing.
Chapter 3 Enemies: Same as Normal Mode, with added Laser Copters in the Middle Cabin and Exploding Bats in a chest at the Aft Cabin.
Chapter 3 Item Relocations: DRAGON CLAW & TIGER FANG (same chest).
Chapter 3 Power Ups: Lives of The Thousand Gods x1.
Chapter 3 Boss Battle Changes: Dynamo is assisted by MSAT Commanders.
Chapter 3 Enemy Ambushes: AIRSHIP STORAGE - 120 MSAT SOLDIERS, 800 SECONDS TIME LIMIT.
Chapter 4 Enemies: Same as Very Hard Mode, with Red Fire Ninjas and Black Spider Ninjas in various areas.
Chapter 4 Item Relocations: LUNAR (same location), NUNCHUKU (dead body at Lilly Gate), WINDMILL SHURIKEN (next to Team Ninja logo).
Chapter 4 Power Ups: Life of the Gods x3, Spirit of the Devils x1.
Chapter 5 Enemies: Same as Very Hard Mode.
Chapter 5 Power Ups: ASSASSIN HAIRSTYLE (BRUNETTE).
Chapter 5 Enemy Ambushes: OUTER MONASTERY - 120 PINK SHADOW FIENDS, 400 SECONDS TIME LIMIT.
Chapter 6 Enemies: Same as Very Hard Mode, with Red Fire Ninjas in the Archive Room.
Chapter 6 Power Ups: Life of the Gods x2.
Chapter 6 Sub-Boss Changes: GAHRULAS - No changes from Normal Mode.
Chapter 6 Boss Battle Changes: Hydracubus is assisted by White Pincer Fiends.
Chapter 7 Enemies: Same as Hard Mode, with Exploding Bats in chests at the start, Kiyatts and Red Fire Ninjas in Monk’s Room, White Pincer Fiends in Giant Fossil Area, and Gahrulas assisting Zombies outside the Ritual Room.
Chapter 7 Item Relocations: ARMLET OF POTENCY (defeat Black Dragon Clone), VIGOORIAN FLAIL (same location).
Chapter 7 Power Ups: Life of the Gods x4.
Chapter 7 Sub-Boss Battle Changes: BLACK DRAGON CLONE - No changes from Hard Mode.
Chapter 7 Boss Battle Changes: BONE DRAGON - No changes from Hard Mode.
Chapter 8 Enemies: Same as Very Hard Mode, with one Knightmare appearing at Great Bridge Square.
Chapter 8 Power Ups: BLADE OF THE OUROBOROS (defeat the Knightmare).
Chapter 8 Boss Battle Changes: GAMOV - No changes from Very Hard Mode.
Chapter 8 Enemy Ambushes: MILITARY GATE - 120 PINK FIENDS AND OGRES, 900 SECONDS TIME LIMIT.
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