Learn how to tackle Daily and Weekly Bounties and Challenges in No Rest for the Wicked. Get tips on rewards, enemy types, and resource gathering to maximize your gains.
Hey there! So, you've made it to Sacrament and you're wondering about all these Bounties and Challenges you've heard about? Don't worry, I've got your back. Captain Randolph, hanging out near the lower entrance to the Rookery, is your go-to guy for all things bounty hunting and challenge-related. He also handles Entitlements, which is basically where you redeem stuff you've earned. But let's focus on the fun stuff: Bounties and Challenges!
These are split into two main types: Daily and Weekly. As you can guess, the Dailies refresh every day, and the Weeklies refresh once a week. The Weekly ones are usually tougher but way more rewarding. This setup is pretty cool because it gives you a reason to log in regularly – those Daily bounties are often better than just wandering around aimlessly. Plus, as you progress through the story and unlock new areas, the types of bounties and challenges you'll see will change, keeping things fresh.
Bounty Hunting Explained
Think of Daily bounty hunts as a mix between a scavenger hunt and just good old-fashioned pest control. Sometimes you'll be hunting simple stuff like crabs, which is more about finding them than fighting. Other times, you'll be going after more dangerous wildlife or even some shady characters. The Weekly bounties? Those are a whole different ballgame – expect elite enemies and even minibosses, but the rewards are seriously worth it.
Here's a key thing to remember: you can only have one bounty active at a time. You have to activate it for the targets to even show up. Once active, the bounty targets might replace the usual enemies in the area, which is usually a good thing – fewer mobs to deal with unless the bounty specifically asks for it! Your mission is to head to the general location (it's often a bit vague, like 'eastern Mariner's Keep', and not marked precisely on your map), take down the designated enemies, and then report back to Captain Randolph in Sacrament to claim your prize. Oh, and if you start a new bounty while another is active, you'll abandon the old one, so be mindful of that!
When you complete a bounty, you'll usually get coin and items, which are clearly shown when you pick up the bounty. What they don't always advertise is the decent chunk of XP you'll earn. Seriously, even the easiest bounties are worth doing, especially if you're already planning to be in that area. Why not get a little extra XP and loot for what you were going to do anyway?
Weekly bounty enemies are tougher, sure, but they often drop ichor. This stuff is super important for permanent upgrades – think new weapon, ring, tool, and inventory slots. So, even if a weekly bounty is a tough fight, the ichor drop can make it incredibly worthwhile.
Challenges Explained
Challenges are a bit different from bounties because they don't always involve fighting. The most common type? Resource-gathering quests. You just need to deliver a specific amount of a certain material, and boom, you're done. The best part is, you don't even need to activate these beforehand. If you've got the goods in your inventory, you can just hand them over!
Some challenges do require a bit more action, usually involving combat. These might ask you to block or parry a certain number of attacks, or defeat enemies using a specific weapon. For these, you must activate them first, otherwise, the game won't track your progress. The good news is, unlike bounties, you can have multiple challenges active simultaneously.
Weekly challenges tend to be less exciting than the bounty hunts right now. They often feel like busywork, like completing a certain number of other challenges or helping with building projects in Sacrament. Still, it's a good idea to activate them so you at least get credit for your efforts.
Challenges give you money and gear, as listed in the rewards section. However, they're generally not as profitable as bounties, especially since they sometimes ask you to give up materials. But hey, if you've got a ton of extra mushrooms, herbs, lumber, or ore lying around, why not let someone pay you a premium for them?
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