Learn the best strategies and attack patterns to defeat the Torn Colossus bounty in No Rest for the Wicked. Upgrade your gear for an easier fight!
Alright, so you've got a bounty on the Torn Colossus, and it's a bit of a tricky one because it's right here in Sacrament! You'll want to head to the War Room, which is just northwest of the town square. Once you step inside, it's just you and this big ol' brute in a circular arena.
Now, this arena might look spacious at first, but trust me, it feels pretty cramped when the Torn Colossus starts swinging. It's a lumbering giant, but don't let that fool you – its attacks have surprising reach. While dodging is usually our go-to, parrying might be your best bet here, especially since getting stuck on the furniture in this place can really mess you up.
Pro-Tip Before the Fight: Seriously, make sure your weapons are upgraded. It's easy to forget this when you're new, but a little effort here can make a huge difference. Head to Fillmore’s Smithy, use the Furnace to smelt Copper Ore into Copper Ingots, and you can upgrade any weapon three times, nearly doubling its damage. If you can snag some Wolf Claws (or hunt wolves for them) and Iron Ingots, you can push those upgrades to six times, tripling your base damage. Going into this fight with a basic weapon is just making things way harder than they need to be.
Torn Colossus Guide
On paper, the Torn Colossus doesn't sound too scary – it's tough and hits hard, but only has a few main attacks. It's also pretty slow, even its charge attack, which can be tricky with its two-stage nature. However, the battlefield itself is a real pain, and while its attacks are simple, it can spam them unpredictably. It's only really vulnerable after its charge attack.
If you can nail the parry timing on its lunge and sweep attacks, you'll open it up for some serious punishment. If your parry timing is off, you'll get punished hard. If you're sticking to dodging, you'll need to wait for that charge attack to get a safe opening. Unlike some other bosses, the Torn Colossus's attacks come out faster, track better, and combo more unpredictably, especially that lunge. Trying to heal during this fight can be tough. And don't think you're safe hiding behind that fountain-like thing in the War Room – the Colossus will just lunge right through it.
Torn Colossus Attacks
- Lunge: This is its most common move. It's a quick sword jab that covers a lot of ground. The Torn Colossus can track you if you dodge too early, and it loves to spam this. It's hard to tell when it's finished attacking, so it really makes a strong case for parrying over dodging.
- Sweep: This one is less common. The Torn Colossus will wind up for a bit, especially if you're behind it, clearly showing what's coming. It has decent range and area of effect, but it rarely follows up and is easy to read. You can punish after this, but be careful – it can spin before swinging, so you're not safe even if you're behind it.
- Shoulder Tackle: Even with only one arm, it uses that shoulder mass for a two-stage charge attack. Each stage doesn't cover a huge amount of ground, but it can change direction on the second phase, which can catch players who dodge too early. There's a decent recovery window after this attack, making it safe to punish.
When you finally defeat the Torn Colossus, you'll get a **Plague Ichor**. Take that back to the Watcher in the Rookery to snag yourself a Cerim upgrade. Good luck!
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