Skip to content
Part 16
Paper Mario: Sticker Star

Part 16

Complete Paper Mario: Sticker Star Chapter 2 walkthrough, covering Decalburg and Dry Bake Desert, including sticker locations and shop inventory.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Paper Mario: Sticker Star Chapter 2 walkthrough, covering Decalburg and Dry Bake Desert, including sticker locations and shop inventory.

Walkthrough
  1. 1
    Enter Decalburg and collect free stickers: a [Shiny Jump] on the side of the shop.
  2. 2
    In the area to the left, find a [Shiny Jump], a [Hopslipper], a [Hammer], two [Jumps], a [Worn-Out Hammer], and purchase a [Poison Mushroom] for 200 coins from the Toad in the alley.
  3. 3
    In the Sticker Fest area, collect a [Shiny Leaf], [Hammer], [Jump], and an [Ice Flower].
  4. 4
    Visit the Decalburg Sticker Shop for various stickers including Jump (3 coins), Iron Jump (5 coins), Hopslipper (5 coins), Line Jump (12 coins), Hammer (3 coins), Eekhammer (5 coins), Hurlhammer (20 coins), Slaphammer (3 coins), Spike Helmet (8 coins), POW Block (30 coins), Shell (20 coins), Mushroom (15 coins), and Shiny Mushroom (30 coins).
  5. 5
    A new shop, the Decalburg Thing Shop, opens west of the "Thing" convertor, selling Things: Scissors (90 coins) and Fan (130 coins). You can also convert existing "Things" for Special stickers here.
  6. 6
    Head to World 2-1, Dry Bake Desert.
  7. 7
    Grab the [Jump] on the fence.
  8. 8
    Defeat the Goomba and grab the [Hopslipper] from the ?-Block.
  9. 9
    Proceed east to the ruins entrance and find a [Worn-Out Hammer] in the corner.
  10. 10
    To enter the ruins, paste six stickers onto the door: any Jump, any Hammer, a (Shiny) Mushroom, a Poison Mushroom, a (Shiny) Spike Helmet, or a (Shiny) Fire/Ice Flower. These can be purchased at the Decalburg shops if needed.
  11. 11
    Once inside the ruins, head left to find a hidden door with coins.
  12. 12
    Backtrack to find a [Spike Helmet], [Slaphammer], and a [Worn-Out Jump] amidst Swoopers and Buzzy Beetles.
  13. 13
    Further along, find a [Jump] and fall down the pipe it's plastered to for coins and a [Shiny Jump].
  14. 14
    Hit the tile to access another ?-Block containing a [Worn-Out Jump], [Jump], and [Hopslipper].
  15. 15
    Exit the ruins.
  16. 16
    Battle the Sombrero Guy. Save and heal.
  17. 17
    Continue east to find a Paragoomba and a [Worn-Out Hammer] in the foreground.
  18. 18
    Hammer the cactus in the background repeatedly to collect ten coins.
Tips
  • Chapter 2 is a significant test of your skills, with longer levels and tougher enemies than Chapter 1.
  • The shops in Decalburg offer a good selection of stickers and Things to prepare you for the challenges ahead.
  • The final boss of this chapter is notably difficult, so ensure you are well-equipped.
  • You can revisit World 1-2 to pick up another fan if needed before proceeding to World 2-1.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content