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Part 20
Paper Mario: Sticker Star

Part 20

Complete Paper Mario: Sticker Star Part 20 walkthrough, including sticker locations, enemy strategies, and the secret exit to World 2-4.

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Complete Paper Mario: Sticker Star Part 20 walkthrough, including sticker locations, enemy strategies, and the secret exit to World 2-4.

Walkthrough
  1. 1
    Defeat the Goomba/Paratroopa/Swooper combo and collect the Line Jump, Hammer, and Jump stickers.
  2. 2
    Return to the casket room; the first casket contains a Hopslipper, the second a heart.
  3. 3
    Defeat the Dry Bones. Use your Hammer sticker on the block in the center to reveal and collect Iron Jump, Hopslipper, and Line Jump stickers.
  4. 4
    The third casket contains an HP-Up Heart.
  5. 5
    Collect the Ice Flower from the ?-Block.
  6. 6
    The last casket holds an Eekhammer. Return outside.
  7. 7
    Head down the rightmost sand flow.
  8. 8
    Defeat the Clubba to the right and enter the door.
  9. 9
    Defeat the Paratroopa/Paragoomba/Swooper combo and subsequent enemies.
  10. 10
    Drop to the lower area, jump below the taped square on the back wall to reveal hidden blocks, and peel off the tape.
  11. 11
    Collect the Frog Suit, Hammer, and Shiny Jump stickers. Take the southern exit.
  12. 12
    Defeat the Paratroopa and Hammer Bros. blocking the path west.
  13. 13
    Backtrack to the first huge ruins room and use the geyser to return to the front.
  14. 14
    Go left and grab the Slaphammer.
  15. 15
    Defeat the Paratroopa on the left and drop to the next level.
  16. 16
    Peel off the Jump sticker and enter the central room.
  17. 17
    Take the opening to the right, grab the Hurlhammer and Hopslipper while ignoring the Dry Bones.
  18. 18
    Return to the casket room.
  19. 19
    The first casket (from the right) contains a POW Block; the second has a Sombrero Guy.
  20. 20
    The central ?-Block contains an Iron Jump, and the other ?-Block contains a Baahammer, a Burnhammer, and a Chillhammer.
  21. 21
    The third casket holds a heart, and the fourth casket contains ten coins. Exit through the central exit.
  22. 22
    Collect the Line Jump sticker from the ?-Block and the Jackhammer sticker beyond the geyser. Ride the geyser back up.
  23. 23
    Take the sand flumes in the order: right, right, left.
  24. 24
    Defeat the Clubba and its allies. Grab the Worn-Out Jump sticker and take the exit to the right.
  25. 25
    Exit through the door to the right.
  26. 26
    The first casket (from the left) contains a Shiny POW Block, the second a Shiny POW Block, and the third a Bat.
  27. 27
    Grab the Worn-Out Hammer sticker beyond the third casket.
  28. 28
    Head back left, use the sand pile to climb on top of the caskets and bypass the spike field.
  29. 29
    Peel off the Jump sticker at the end. Take the exit to the right.
  30. 30
    Jump across the quicksand, dodging falling Dry Bones.
  31. 31
    Reach the Goal and finish the stage.
  32. 32
    To unlock the path to 2-4, head back into the ruins.
  33. 33
    Take the sand flumes in the order: right, right, left, left to reach the upper platform.
  34. 34
    Head through the big red door to find the secret exit.
  35. 35
    Paperize to the right and place a junk sticker to create a transitory block.
  36. 36
    Jump on this block to reach a higher block, jump again, and grab the Flashy Clone Jump sticker.
  37. 37
    Head up the steps in the middle.
  38. 38
    Head left and drop down to the coffin below.
  39. 39
    Go through this tomb and head right.
  40. 40
    Push out the door of the next casket and grab the Eekhammer, Worn-Out Hammer, and Shiny Jump stickers.
  41. 41
    Jump through the coffin to the lower right to fall to the level below.
  42. 42
    The coffins, from right to left, contain a Dry Bones, a POW Block, and a secret passageway.
  43. 43
    Take the path to find a Jump sticker.
  44. 44
    Slip behind this wall with the Jump sticker to drop down below.
  45. 45
    Release the last coffin to make the Goal and blocks accessible.
  46. 46
    The block in front of you contains a Baahammer.
  47. 47
    Head up the stairs to the goal.
Tips
  • In Decalburg, you can purchase various stickers: Jump (3 coins), Iron Jump (5 coins), Hopslipper (5 coins), Line Jump (12 coins), Hammer (3 coins), Eekhammer (5 coins), Hurlhammer (20 coins), Slaphammer (3 coins), Spike Helmet (8 coins), POW Block (30 coins), Shell (20 coins), Mushroom (15 coins), Shiny Mushroom (30 coins).
  • Transform your Light Bulb "Thing" into a Sticker before heading to Surfshine Harbor.

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