Follow this walkthrough for Paper Mario: Sticker Star's Part 29, guiding you through Stump Glade and The Bafflewoods, including challenges and item locations.
Walkthrough
- 1Start by using the Eekhammer on the stump to reach the other side. Grab the [Eekhammer] from the stump.
- 2Repeat the process with the next swinging log. Collect the [Hammer] and peel off the Bowser tape from the log boat below.
- 3Ride the log boat to the Wiggler, then ride it back to the next area.
- 4In the background wall, find the [Slaphammer], [Jump], and [Hopslipper] stickers. Heal and climb to the steps north.
- 5Ride the log swing to the other side and defeat the Ninji. Free the next swing by peeling off tape.
- 6Ride the swing behind you to the southern tree stump. Jump across to the next stump and approach the Wiggler segment. You can fight enemies for a star or return to the dry land north via the second swing.
- 7Head right to find a [Fire Flower] between two brick blocks. Go north.
- 8Peel off the Bowser tape to free the raft. Let it go across without riding it.
- 9Go up to the tree stump and cross the swings. Grab the [Ice Flower] from the ?-Block and the [Hurlhammer] from the wall. Continue west.
- 10Drop into the swamp and head north. Find the [Sponge] on the small island.
- 11Go back east, grab the [Hopslipper], and ride the log back up.
- 12Make your way west across the swings to a southern cape with a [Hammer]. Head south.
- 13Unpeel the Bowser tape to reveal shortcut-stairs. The ?-Block contains a [Line Jump].
- 14Move right, but avoid the swing. Paperize and cover the poison flume with a sticker to make the area passable.
- 15Head north. Pull off the [Wiggler Segment] from the floating log.
- 16Go right and take the ferry across the swamp. Jump to the goal to complete the stage.
- 17The Wiggler has run off to World 3-10. You can chase it immediately or return to Decalburg for stickers.
- 18Enter Stump Glade (World 2.3.11). Head right towards the huge tree stump and drop into the hole.
- 19Pick-and-Choose Panic: Answer three questions correctly to win a [Wiggler Segment].
- 20Big Bonking Snifit Bash: Whack 20 Snifits. Hit hearts that appear to restore HP and register a hit.
- 21Unrelentingly Exciting Shuffle Game: Find the ball-in-the-cup. Watch the box with the green checkmark and hit it at the end. The correct box restores health. Incorrect choices lead to a battle under poison box conditions. The game increases in speed.
- 22After completing these challenges, you earn your segment. You will be dropped to a special stage.
- 23Big-Bonking-Panic-Pick-and-Choose Snifit Bash: This combines the first two games. Stomp five Snifits in Whack-a-Mole format before answering three random questions correctly.
- 24After beating this game, you will receive the [Radiator]. Take the pipe back up and grab the Comet Piece to finish the stage.
- 25The Wiggler has run off to World 3-2. Go chase after it.
Tips
- The log swings can be tricky; practice the timing to cross them successfully.
- Be prepared for the poison flume in the swamp area; using a sticker to cover it is essential.
- The mini-games in Stump Glade require quick reflexes and good memory.
- In the Big Bonking Snifit Bash, prioritize hitting hearts when they appear.
- [Wiggler Segment]
- [Radiator]
- Comet Piece
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