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Part 29
Paper Mario: Sticker Star

Part 29

Follow this walkthrough for Paper Mario: Sticker Star's Part 29, guiding you through Stump Glade and The Bafflewoods, including challenges and item locations.

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Follow this walkthrough for Paper Mario: Sticker Star's Part 29, guiding you through Stump Glade and The Bafflewoods, including challenges and item locations.

Walkthrough
  1. 1
    Start by using the Eekhammer on the stump to reach the other side. Grab the [Eekhammer] from the stump.
  2. 2
    Repeat the process with the next swinging log. Collect the [Hammer] and peel off the Bowser tape from the log boat below.
  3. 3
    Ride the log boat to the Wiggler, then ride it back to the next area.
  4. 4
    In the background wall, find the [Slaphammer], [Jump], and [Hopslipper] stickers. Heal and climb to the steps north.
  5. 5
    Ride the log swing to the other side and defeat the Ninji. Free the next swing by peeling off tape.
  6. 6
    Ride the swing behind you to the southern tree stump. Jump across to the next stump and approach the Wiggler segment. You can fight enemies for a star or return to the dry land north via the second swing.
  7. 7
    Head right to find a [Fire Flower] between two brick blocks. Go north.
  8. 8
    Peel off the Bowser tape to free the raft. Let it go across without riding it.
  9. 9
    Go up to the tree stump and cross the swings. Grab the [Ice Flower] from the ?-Block and the [Hurlhammer] from the wall. Continue west.
  10. 10
    Drop into the swamp and head north. Find the [Sponge] on the small island.
  11. 11
    Go back east, grab the [Hopslipper], and ride the log back up.
  12. 12
    Make your way west across the swings to a southern cape with a [Hammer]. Head south.
  13. 13
    Unpeel the Bowser tape to reveal shortcut-stairs. The ?-Block contains a [Line Jump].
  14. 14
    Move right, but avoid the swing. Paperize and cover the poison flume with a sticker to make the area passable.
  15. 15
    Head north. Pull off the [Wiggler Segment] from the floating log.
  16. 16
    Go right and take the ferry across the swamp. Jump to the goal to complete the stage.
  17. 17
    The Wiggler has run off to World 3-10. You can chase it immediately or return to Decalburg for stickers.
  18. 18
    Enter Stump Glade (World 2.3.11). Head right towards the huge tree stump and drop into the hole.
  19. 19
    Pick-and-Choose Panic: Answer three questions correctly to win a [Wiggler Segment].
  20. 20
    Big Bonking Snifit Bash: Whack 20 Snifits. Hit hearts that appear to restore HP and register a hit.
  21. 21
    Unrelentingly Exciting Shuffle Game: Find the ball-in-the-cup. Watch the box with the green checkmark and hit it at the end. The correct box restores health. Incorrect choices lead to a battle under poison box conditions. The game increases in speed.
  22. 22
    After completing these challenges, you earn your segment. You will be dropped to a special stage.
  23. 23
    Big-Bonking-Panic-Pick-and-Choose Snifit Bash: This combines the first two games. Stomp five Snifits in Whack-a-Mole format before answering three random questions correctly.
  24. 24
    After beating this game, you will receive the [Radiator]. Take the pipe back up and grab the Comet Piece to finish the stage.
  25. 25
    The Wiggler has run off to World 3-2. Go chase after it.
Tips
  • The log swings can be tricky; practice the timing to cross them successfully.
  • Be prepared for the poison flume in the swamp area; using a sticker to cover it is essential.
  • The mini-games in Stump Glade require quick reflexes and good memory.
  • In the Big Bonking Snifit Bash, prioritize hitting hearts when they appear.
  • [Wiggler Segment]
  • [Radiator]
  • Comet Piece

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