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Part 14
Prince of Persia: The Sands of Time

Part 14

Master Part 14 of Prince of Persia: The Sands of Time. Learn how to solve the Palace's Defense System, navigate traps, and defeat enemies in this detailed walkthrough.

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Master Part 14 of Prince of Persia: The Sands of Time. Learn how to solve the Palace's Defense System, navigate traps, and defeat enemies in this detailed walkthrough.

Walkthrough
  1. 1
    Pick up the Full Moon axle.
  2. 2
    Rotate it clockwise once.
  3. 3
    Rotate it upwards once.
  4. 4
    Rotate it counter-clockwise 3 times.
  5. 5
    Rotate it downwards until the New Moon axle matches the machine. Pick up the New Moon axle.
  6. 6
    Rotate it upwards once.
  7. 7
    Rotate it clockwise twice.
  8. 8
    Rotate it upwards twice.
  9. 9
    Pick up the Gibbus Moon axle.
  10. 10
    Rotate it clockwise once.
  11. 11
    Rotate it downwards once.
  12. 12
    Pick up the Crescent Moon axle.
  13. 13
    With all 4 axles collected, rotate upwards once.
  14. 14
    Rotate counter-clockwise twice.
  15. 15
    Rotate upwards to complete the bridge.
  16. 16
    Walk up to the newly-formed bridge and climb the ladder.
  17. 17
    Walk to the lever and hop onto it to activate the palace's defense system.
  18. 18
    Get off the lever and climb back down the ladder.
  19. 19
    Kill the two sand creatures that appear.
  20. 20
    Head up the staircase and enter the Save Point.

Navigating The Palace's Defense System:

  1. Walk upstairs and carefully pass the spikes and spiked poles by walking slowly (hold the Left Analog halfway). Instant death occurs if hit.
  2. In the next room, pull the lever to activate traps and open the gate. Be quick to avoid restarting.
  3. Pass the 4 spiked poles, turn left, run along the right wall, and pull yourself up.
  4. At the end of the ledge, jump to the left wall, avoiding the saw by hanging, not walking.
  5. Jump off the ledge to the next passage of traps.
  6. Run along the left wall to grab a ledge.
  7. Walk along the ledge and jump across to the right ledge.
  8. Jump back to the left ledge, bypassing the saw, to reach the gate.
  9. Enter the palace courtyards and destroy all sand creatures.
  10. Locate and use the Save Point.

Navigating A Booby-Trapped Courtyard:

  1. From the Save Point, walk straight to a wall-mounted switch. A fountain is to the right, and a Sand Field is left of the switch.
  2. Run up the wall to activate the switch. A square platform rises.
  3. Climb up and grab the pole, swinging forward to a ledge.
  4. Run and jump across the gap to the next ledge.
  5. An evil-looking blade starts spinning. Either run across the wall on the left or roll underneath it (rolling is safer).
  6. At the end of the ledge, jump to the platform.
  7. Climb up; 4 spiked poles appear, followed by another spinning slicer.
  8. Get past the slicer by rolling. Activate the lever above the switch.
  9. Jump to hang on to the lever and swing past the gate.
  10. In the next area, climb up the rocks on your left to reach a ladder in a room riddled with spikes.
  11. Run along the left wall and jump to the ladder. Switch sides and climb up.
  12. Jump to the other platform, then head right to another platform.
  13. Grab the Sand Field and climb the wall into the hole to obtain another LEF.
  14. Run along the right walls to reach poles and swing to a small ledge.
  15. Hang on to the ledge and climb to the right corner.
  16. Jump over to the next platform.
  17. Time your run to get past a saw and climb up the ledge in front.
  18. Walk right, jump to a pole, and swing up to the floor with the door.
  19. Run along the left wall and time your run to stop at the next platform.
  20. Time your run again to get past a saw and jump to the platform on the right.
  21. Open the gate via the switch on the platform to the right. Be mindful of the saw; time your run, get to the other platform, jump on the switch, climb down, and run back before the gate closes.
  22. You are back in the palace. Pull the lever to open the gate and activate traps.
  23. Run along the walls to get past ledges and saws.
  24. Roll past the circular slicer.
  25. Run up the wall on the left to activate a ledge, and climb up both ledges.
  26. Keep climbing and jump to the left.
  27. Climb up again and walk to the left corner of the ledge to jump to the other side.
Tips
  • When navigating areas with spikes and saws, observe their patterns carefully and time your movements precisely.
  • Rolling is often a safer method than running to bypass spinning blades.
  • Be quick when activating gates after pulling levers, as they may close rapidly.
  • Conserve health by avoiding unnecessary risks; instant death traps are common.

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