Detailed walkthrough for Part 23 of Prince of Persia: The Sands of Time, covering Sand Fields, LEFs, and navigating treacherous traps and enemies.
Walkthrough
- 1Start by climbing the ledge on the right and proceeding.
- 2Descend to a jutting ledge, walk onto it, and take a left at the cross-ledge.
- 3Continue left, turn right, and climb up the ledge from behind.
- 4Walk to the middle of the bridge, jump to a rope, and swing to a ledge.
- 5Walk left to the end, cross the bridge, and jump to a rope.
- 6Swing from this rope to another rope on your right, timing the jump for distance.
- 7From the second rope, jump to an orange cavern, encountering traps.
- 8Evade a smasher by running up the wall and climbing the ledge. Beware of saws.
- 9Move left, evade a saw by jumping to the other side, and grab a Sand Field.
- 10Run up the wall to get back, avoiding the smasher.
- 11Enter the opening, jump on a symbol to open a wooden cover over a hole with slicers.
- 12Time your climbs down to pass the slicers, enter the hole, and push a crate down into a huge bath.
- 13Push the crate to the left and grab a Sand Field.
- 14Climb the ledge on the right, walk right across the bridge, and grab a rope.
- 15Swing to the next rope, then to another, and finally to the last rope on the left.
- 16Swing towards an opening with traps. Run along the wall past a spiked ditch to get a Sand Field.
- 17Return to the smasher, run up the wall, and grab a pole above it.
- 18Swing from pole to pole to reach another ledge with a cracked wall; break it to find an LEF.
- 19Climb back up the rope you came in from to exit via a well.
- 20After exiting the well, kill the enemies that appear and save your game. Use the small pool inside the entrance if needed.
- 21From the Save Point after exiting the well, head right into a curtain-covered room.
- 22Look for a cracked wall, break it, enter, and break another wall.
- 23Find an exit hidden by curtains on the left, run up the gate with a symbol, and jump to a lever to open the gate.
- 24Grab a Sand Field to your left.
- 25Return to the main room (last Save Point) and find a gate hidden behind curtains.
- 26Head left and run across a huge spiked ditch, jumping to a rope in the middle.
- 27Swing left and use Chameleon Stall on a switch to open a drawbridge.
- 28Swing down and use Chameleon Stall on a yellow switch, then return to the rope and pass the gate.
- 29Grab the Sand Field to your left (this should give you 8 Sand Tanks).
- 30Proceed to a ditch with traps. Activate a yellow lever by pulling it back to open a gate and reveal more traps.
- 31Step on a silver switch to create platforms to cross the traps and ditch.
- 32Time your jump past a spiked ram to a platform, then run along the wall past a saw, and jump to avoid spikes.
- 33Roll underneath slicers to reach the gate and complete this section.
- 34After Prince calls for Farah, kill all enemies that appear. The Save Point is to your left, after the pool.
Tips
- When encountering the smasher, run up the wall and climb the ledge to avoid it.
- Time your climbs down carefully to pass the slicers.
- Use the small pool near the entrance for healing during fights.
- When swinging across ropes, time your jumps for maximum distance.
- Use Chameleon Stall on switches to activate mechanisms.
- Roll underneath slicers to pass safely.
- LEF #6
- Sand Field #30, #31, #32, #33, #34
- 8 Sand Tanks (after collecting Sand Field #34)
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