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Part 23
Prince of Persia: The Sands of Time

Part 23

Detailed walkthrough for Part 23 of Prince of Persia: The Sands of Time, covering Sand Fields, LEFs, and navigating treacherous traps and enemies.

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Detailed walkthrough for Part 23 of Prince of Persia: The Sands of Time, covering Sand Fields, LEFs, and navigating treacherous traps and enemies.

Walkthrough
  1. 1
    Start by climbing the ledge on the right and proceeding.
  2. 2
    Descend to a jutting ledge, walk onto it, and take a left at the cross-ledge.
  3. 3
    Continue left, turn right, and climb up the ledge from behind.
  4. 4
    Walk to the middle of the bridge, jump to a rope, and swing to a ledge.
  5. 5
    Walk left to the end, cross the bridge, and jump to a rope.
  6. 6
    Swing from this rope to another rope on your right, timing the jump for distance.
  7. 7
    From the second rope, jump to an orange cavern, encountering traps.
  8. 8
    Evade a smasher by running up the wall and climbing the ledge. Beware of saws.
  9. 9
    Move left, evade a saw by jumping to the other side, and grab a Sand Field.
  10. 10
    Run up the wall to get back, avoiding the smasher.
  11. 11
    Enter the opening, jump on a symbol to open a wooden cover over a hole with slicers.
  12. 12
    Time your climbs down to pass the slicers, enter the hole, and push a crate down into a huge bath.
  13. 13
    Push the crate to the left and grab a Sand Field.
  14. 14
    Climb the ledge on the right, walk right across the bridge, and grab a rope.
  15. 15
    Swing to the next rope, then to another, and finally to the last rope on the left.
  16. 16
    Swing towards an opening with traps. Run along the wall past a spiked ditch to get a Sand Field.
  17. 17
    Return to the smasher, run up the wall, and grab a pole above it.
  18. 18
    Swing from pole to pole to reach another ledge with a cracked wall; break it to find an LEF.
  19. 19
    Climb back up the rope you came in from to exit via a well.
  20. 20
    After exiting the well, kill the enemies that appear and save your game. Use the small pool inside the entrance if needed.
  21. 21
    From the Save Point after exiting the well, head right into a curtain-covered room.
  22. 22
    Look for a cracked wall, break it, enter, and break another wall.
  23. 23
    Find an exit hidden by curtains on the left, run up the gate with a symbol, and jump to a lever to open the gate.
  24. 24
    Grab a Sand Field to your left.
  25. 25
    Return to the main room (last Save Point) and find a gate hidden behind curtains.
  26. 26
    Head left and run across a huge spiked ditch, jumping to a rope in the middle.
  27. 27
    Swing left and use Chameleon Stall on a switch to open a drawbridge.
  28. 28
    Swing down and use Chameleon Stall on a yellow switch, then return to the rope and pass the gate.
  29. 29
    Grab the Sand Field to your left (this should give you 8 Sand Tanks).
  30. 30
    Proceed to a ditch with traps. Activate a yellow lever by pulling it back to open a gate and reveal more traps.
  31. 31
    Step on a silver switch to create platforms to cross the traps and ditch.
  32. 32
    Time your jump past a spiked ram to a platform, then run along the wall past a saw, and jump to avoid spikes.
  33. 33
    Roll underneath slicers to reach the gate and complete this section.
  34. 34
    After Prince calls for Farah, kill all enemies that appear. The Save Point is to your left, after the pool.
Tips
  • When encountering the smasher, run up the wall and climb the ledge to avoid it.
  • Time your climbs down carefully to pass the slicers.
  • Use the small pool near the entrance for healing during fights.
  • When swinging across ropes, time your jumps for maximum distance.
  • Use Chameleon Stall on switches to activate mechanisms.
  • Roll underneath slicers to pass safely.
  • LEF #6
  • Sand Field #30, #31, #32, #33, #34
  • 8 Sand Tanks (after collecting Sand Field #34)

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