Follow our Prince of Persia: The Sands of Time Part 20 walkthrough to navigate the Daybreak and Soldier's Mess Hall areas, find Sand Fields, and defeat tough enemies.
Walkthrough
- 1From the Save Point, look for a crack in the right wall. Smash it to proceed.
- 2Follow the path until you see sunlight from a window. Use the nearby fountain if needed.
- 3Reach a gate and smash the barrels to the left to access its switch.
- 4Enter the gate to face tough enemies, including the Sergeant Creature. Use Mega-Freeze and Power Tanks if necessary. Utilize wall rebounds to defeat Sergeant Creatures.
- 5After the fight, a Save Point appears. Save your progress.
- 6Head down the staircase to find a fountain.
- 7Climb the rocks to the highest point, run along the wall to a pole, swing to another pole, and then to a ledge.
- 8Walk right, jump to another pole, and hang onto another ledge.
- 9Climb up two ledges, grab the nearby Sand Field (#22).
- 10Return to the ledge, jump to a higher pole, and swing to a platform.
- 11Run along the wall to a gate and hit the switch to open it.
- 12Exit outside and head left to find flagpoles. Jump and swing across them.
- 13At the last flagpole, jump to the wall, perform a Chameleon Stall, and jump back to the pole above to reach the roof.
- 14Navigate past spiky pole traps and ground spikes by running along the right wall.
- 15Reach a symbol and grab the lever to activate a gate.
- 16Enter the gate, run down the stairs, and find another symbol and lever. Grab the lever to activate a ladder for Farah.
- 17Return to Farah. She can crawl through a slightly ajar gate.
- 18Once Farah opens the gate, grab the Sand Field (#23) above some cages. This is your only chance to get it.
- 19Run up the wall and pull the lever to lower the drawbridge.
- 20Go through the gate and climb down the wooden scaffolding.
- 21At the drawbridge, prepare for an enemy fight. Use the nearby fountain to heal.
- 22After defeating the enemies, a Save Point appears. Save your progress.
- 23Head left from the Save Point into a room. Turn the capstan to open the gate.
- 24Run up the staircase. Ignore the switch for now.
- 25Run along the left wall to a pole. Jump from pole to pole to reach a platform with a switch.
- 26Pull the switch to rotate the high bridge in the center.
- 27After Farah pulls her lever and the bridge turns again, repeat this process once more.
- 28Climb down and climb the rocks on your right. Climb up the ledge, avoiding the saw, to another ledge.
- 29Jump to the bridge, run, and jump back to gain height and reach an opening in the wall. The Prince removes his left sleeve.
- 30Head towards the right wall. Run along the wall and swing across a pole to a ledge on the right.
- 31Enter the room, run up the wall with the symbol, and jump onto the lever. The bridge should now face you.
- 32Walk onto the bridge. Farah pulls her lever, and the bridge turns left.
- 33Jump from the bridge to the ledges, climb up one ledge, and then up the ladder.
- 34Walk to the left side of the gate and jump to the lever. A ladder appears, and Farah joins you.
- 35Farah crawls through a small hole to the right of the gate and opens it.
- 36Enter and cross the collapsing bridge, ignoring the attacking birds.
- 37A Save Point appears, but the gate won't open yet.
Sand Field Map:
- 1 - A Sand Field is directly below you after you start to climb and jump from pole-to-pole. You will definitely see it on the way. [Sand Field #22 of the game]
- 2 - At the part where Farah needs to crawl under the partially-opened gate, there's a Sand Field above some of the "cages". This is your only chance to get it, else there's no way to open the gate again once you leave the place. [Sand Field #23 of the game]
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