Skip to content
Part 18
Prince of Persia: The Sands of Time

Part 18

Complete Part 18 walkthrough for Prince of Persia: The Sands of Time, covering The Baths and "There's Something Glowing Up There" sections, including Sand Field locations.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Part 18 walkthrough for Prince of Persia: The Sands of Time, covering The Baths and "There's Something Glowing Up There" sections, including Sand Field locations.

Walkthrough
  1. 1
    After defeating sand creatures in a corridor, a Save Point appears above a staircase. Note an unreachable ladder for later.
  2. 2
    In The Baths, go up the stairs and run to a switch to open a gate. Use a nearby crate to hold down the switch.
  3. 3
    Enter the room with a swinging, spike-riddled log. Time your run and climb down ledges, avoiding the spikes and the ground below.
  4. 4
    Jump over a spiked ditch and then wall-jump your way up.
  5. 5
    Jump over a huge crack to the other wall and continue, timing your climb past another spiked ram.
  6. 6
    In the next area, a larger bathhouse is revealed. Defeat the sand creatures first.
  7. 7
    Save at the Save Point above the stairs of the main bath.
  8. 8
    Proceed forward and push a statue against a switch to open a second gate to your left.
  9. 9
    Run over the next switch on your right to open the first gate (Farah is standing on a switch in the pool). Hurry as the gate will close.
  10. 10
    Inside, grab the Sand Field. Turn the capstan to drain the water.
  11. 11
    Exit the room and head to the left side of the main bath where the water has drained.
  12. 12
    Face the wall opposite a square pillar lying flat, run up, and grab the ledge. This is where draining the water is crucial.
  13. 13
    From the ledge, jump left towards a bar, climb to face forward, and aim for the long side of the next bar.
  14. 14
    Swing and grab the next bar, continue to face forward, and swing to the lever. This partially opens wooden trapdoors.
  15. 15
    Climb down from the lever and head to the right section of the main bath to find another lever.
  16. 16
    Look for a nearby ledge, run up the wall, and grab it. Jump towards the pole facing the pillars, climb to the forward-facing part, and swing onto the next pole.
  17. 17
    Move to the right side of the pole and swing onto the nearby column on the right.
  18. 18
    From that column, jump to the next column, which allows you to jump to the next pole.
  19. 19
    Swing onto the lever to open the trapdoors completely. Note the cracked wall below the lever, which cannot be broken yet.
  20. 20
    Locate the white marble crate on the left side of the main bath and push it into the trapdoor.
  21. 21
    Return to where you started, past the spiked rams, and use the described method to get past them again.
  22. 22
    Back at the start, find the white crate you pushed down the trapdoor on the highest floor.
  23. 23
    Push the crate down the small "waterfall" to the floor below.
  24. 24
    Push the crate below the ladder you saw earlier to reach it.
  25. 25
    Once at the top, grab the Sand Field directly below you.
  26. 26
    Climb up the small opening and down to the ledge below.
  27. 27
    Pull yourself up, walk right, and enter the opening in the grill.
  28. 28
    Walk onto the ledge, keep walking left until the end, and jump to the opposite column.
  29. 29
    Jump onto the ledges on the left. Pull yourself up the first ledge.
  30. 30
    When you reach the gate, hang onto the ledge above to get past it. Letting go will result in death on the sharp edges.
  31. 31
    Make your way right, and continue. A ledge will fall down, so climb down and use the lower ledge, then climb back up.
  32. 32
    Keep moving (while hanging, not walking) to the extreme right.
  33. 33
    Jump over to the pole, swing over to the platform, and run along the wall.
  • Sand Field #17
  • Sand Field (location within "There's Something Glowing Up There")

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content