Complete Part 18 walkthrough for Prince of Persia: The Sands of Time, covering The Baths and "There's Something Glowing Up There" sections, including Sand Field locations.
Walkthrough
- 1After defeating sand creatures in a corridor, a Save Point appears above a staircase. Note an unreachable ladder for later.
- 2In The Baths, go up the stairs and run to a switch to open a gate. Use a nearby crate to hold down the switch.
- 3Enter the room with a swinging, spike-riddled log. Time your run and climb down ledges, avoiding the spikes and the ground below.
- 4Jump over a spiked ditch and then wall-jump your way up.
- 5Jump over a huge crack to the other wall and continue, timing your climb past another spiked ram.
- 6In the next area, a larger bathhouse is revealed. Defeat the sand creatures first.
- 7Save at the Save Point above the stairs of the main bath.
- 8Proceed forward and push a statue against a switch to open a second gate to your left.
- 9Run over the next switch on your right to open the first gate (Farah is standing on a switch in the pool). Hurry as the gate will close.
- 10Inside, grab the Sand Field. Turn the capstan to drain the water.
- 11Exit the room and head to the left side of the main bath where the water has drained.
- 12Face the wall opposite a square pillar lying flat, run up, and grab the ledge. This is where draining the water is crucial.
- 13From the ledge, jump left towards a bar, climb to face forward, and aim for the long side of the next bar.
- 14Swing and grab the next bar, continue to face forward, and swing to the lever. This partially opens wooden trapdoors.
- 15Climb down from the lever and head to the right section of the main bath to find another lever.
- 16Look for a nearby ledge, run up the wall, and grab it. Jump towards the pole facing the pillars, climb to the forward-facing part, and swing onto the next pole.
- 17Move to the right side of the pole and swing onto the nearby column on the right.
- 18From that column, jump to the next column, which allows you to jump to the next pole.
- 19Swing onto the lever to open the trapdoors completely. Note the cracked wall below the lever, which cannot be broken yet.
- 20Locate the white marble crate on the left side of the main bath and push it into the trapdoor.
- 21Return to where you started, past the spiked rams, and use the described method to get past them again.
- 22Back at the start, find the white crate you pushed down the trapdoor on the highest floor.
- 23Push the crate down the small "waterfall" to the floor below.
- 24Push the crate below the ladder you saw earlier to reach it.
- 25Once at the top, grab the Sand Field directly below you.
- 26Climb up the small opening and down to the ledge below.
- 27Pull yourself up, walk right, and enter the opening in the grill.
- 28Walk onto the ledge, keep walking left until the end, and jump to the opposite column.
- 29Jump onto the ledges on the left. Pull yourself up the first ledge.
- 30When you reach the gate, hang onto the ledge above to get past it. Letting go will result in death on the sharp edges.
- 31Make your way right, and continue. A ledge will fall down, so climb down and use the lower ledge, then climb back up.
- 32Keep moving (while hanging, not walking) to the extreme right.
- 33Jump over to the pole, swing over to the platform, and run along the wall.
- Sand Field #17
- Sand Field (location within "There's Something Glowing Up There")
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