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Escape the Police Station (Claire B)
Resident Evil 2 (Remake)

Escape the Police Station (Claire B)

Escape the Police Station as Claire in Resident Evil 2 (Remake) B scenario. Find the Suppressor (MQ 11) and beat William Birkin G-1.

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Escape the Police Station as Claire in Resident Evil 2 (Remake) B scenario. Find the Suppressor (MQ 11) and beat William Birkin G-1.

Walkthrough
  1. 1
    Make your way to the exit and take the lift down.
  2. 2
    Go down two flights of stairs to an old storeroom. Pick up the Hand Grenade from the floor.
  3. 3
    Examine your S.T.A.R.S. Badge and retract the USB connector.
  4. 4
    Use the S.T.A.R.S. Badge on the locked cabinet to unlock it and retrieve the Suppressor (MQ 11) accessory.
  5. 5
    Go back upstairs to the first landing and go through the open door.
  6. 6
    Follow the path round until your way is blocked by a fallen filing cabinet.
  7. 7
    Move the filing cabinet to trigger a cutscene (a non-interactive cinematic the game plays automatically) (an event shown during gameplay) and your first boss encounter with William Birkin in his G-1 form.
  8. 8
    After defeating William Birkin (G-1), the girl from the cutscene will drop a ladder.
  9. 9
    Before climbing the ladder, stock up on resources:
  10. 10
    In the bottom right corner room, grab Large-Caliber Ammo x8 and a Green Herb.
  11. 11
    In the lower left room, grab a Red Herb and Large-Caliber Ammo x7.
  12. 12
    In the upper right room, retrieve Large-Caliber Ammo x7, a Hand Grenade, and a Green Herb.
  13. 13
    Climb up the ladder in the north of the area to get back onto the walkways.
  14. 14
    Go into the room on your right. Grab the Gunpowder from the lockers and a Green Herb.
  15. 15
    Run west and up the stairs.
  16. 16
    In the next room, pull a lever to activate a bridge.
  17. 17
    Go across the bridge and follow the walkway to the Operators Room.
  18. 18
    Grab the Hip Pouch from the locker.
  19. 19
    Use the item box (recommended to keep Gunpowder and a G+R Herb) and save your game.
  20. 20
    Leave the Operators Room via the ladder leading up.
  21. 21
    After a brief cutscene, you will be in the Parking Garage.
  22. 22
    Run over to the grille blocking the exit, investigate the card reader, and cancel out for a cutscene in which you first meet Chief Irons.
  23. 23
    After the cutscene, leave through the eastern door.
  24. 24
    Head south and follow the passage round until you find a Blue Herb.
  25. 25
    Arm yourself with the Grenade Launcher before opening the nearby door.
  26. 26
    Deal with the Licker just inside the room and the one past the kennels. A Flame Round followed by a few shots from your pistol will work.
  27. 27
    Retrieve the High Grade Gunpowder just inside the door.
  28. 28
    Run around to the other exit and leave the area.
  29. 29
    Go through the nearby door to the Morgue.
  30. 30
    Kill the zombie near the door; shoot a leg off first as it is a bullet sponge.
  31. 31
    Retrieve a Red Herb from the second drawer along and a Flash Grenade from the last drawer. Close the drawer afterwards.
  32. 32
    Check the second from last drawer on the other side.
  33. 33
    Pull out the drawer and grab the Diamond Key. The corpse next to it will come to life; escape quickly without killing it.
  34. 34
    Return through the Kennels and be careful of another Licker when you go back into the corridor.
  35. 35
    (Optional) To get the JMB Hp3 handgun:
  36. 36
    At the top of the corridor, go west and through the door to the Firing Range.
  37. 37
    Look for a yellow box on the counter and pick it up.
  38. 38
    Examine the yellow box in your inventory for the Well Worn Key.
  39. 39
    Unlock the door in the north with your Diamond Key. Pick up the Red Herb inside but ignore the Roll Film.
  40. 40
    Be careful of two police zombies lurking just inside the Firing Range door.
  41. 41
    Inside the Firing Range, find Flame Rounds x2 near the counter.
  42. 42
    Return to the Parking Garage.
  43. 43
    Examine the Well Worn Key in your inventory and turn it around to reveal a button. Press it to unlock the boot of the black and white police cruiser. Discard the Well Worn Key.
  44. 44
    Inside the boot is the JMB Hp3 pistol.
  45. 45
    Make your way to the northern door in the Parking Garage that Chief Irons came out of.
  46. 46
    Head north and grab the Police Station B1 Map from the wall.
  47. 47
    Unlock the nearby door with your Diamond Key.
  48. 48
    Search the locker to find the Shoulder Stock (GM 79) accessory.
  49. 49
    Retrieve High Grade Gunpowder and a Blue Herb.
  50. 50
    Pull the lever when you are done looting.
  51. 51
    Leave the room and use the nearby elevator.
  52. 52
    When the elevator reaches the top, pick up the Green Herb.
  53. 53
    Go back inside the police station, emerging in the Chief's Office.
  54. 54
    Look on a table for Submachine Gun Ammo x50.
  55. 55
    Use the item box and pick up any Wooden Boards you may have.
  56. 56
    The exit to the main part of the station is locked. Go through the other exit and follow it to the Private Collection Room.
  57. 57
    Pick up the High Grade Gunpowder from just inside the door.
  58. 58
    The Parking Garage Key Card is locked behind bars and requires an electrical puzzle to obtain.
  59. 59
    Continue around and pick up the Relief from a table.
Tips
  • When fighting William Birkin (G-1), keep your distance and shoot him when you're not in danger, preferably in the head.
  • When the large eyeball appears from his shoulder, shoot that, preferably with your SMG.
  • If he grabs you, you will stab him in the eyeball with your Combat Knife.
  • If he grabs you without any secondary weapons, use a healing item ASAP.
  • Kite William Birkin (G-1) around the walkways but use your minimap (the small circular map in the bottom-left corner of your screen) (a small map displayed on the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), showing your immediate surroundings) to ensure you don't end up in a corner room when he's nearby.
  • When dealing with the Lickers, a Flame Round followed by a few shots from your pistol will be effective.
  • The zombie in the Morgue is a bullet sponge; shoot a leg off first.
  • The JMB Hp3 handgun is optional and not particularly useful in this scenario.

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