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Umbrella Lab (Leon B)
Resident Evil 2 (Remake)

Umbrella Lab (Leon B)

Follow this comprehensive guide to navigate the Umbrella Lab during Leon's B scenario in Resident Evil 2 (Remake), detailing every step, item, and enemy encounter.

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Follow this comprehensive guide to navigate the Umbrella Lab during Leon's B scenario in Resident Evil 2 (Remake), detailing every step, item, and enemy encounter.

Walkthrough
  1. 1
    After the cable car stops, descend the stairs and use your ID Wristband on the triple doors.
  2. 2
    Ignore the southern doors and the door to your right for now. Proceed south and enter the Security Room on your left.
  3. 3
    Collect Shotgun Shells x4 from the table and the Research Lab North Area Map by going around it.
  4. 4
    Exit the Security Room. A typewriter is available in the break room behind the reception desk if you wish to save.
  5. 5
    Enter the door you previously ignored and proceed to the Canteen. Eliminate the visible zombie.
  6. 6
    In the Canteen, collect the Hand Grenade and Large-Caliber Ammo x8 from the tables. Pick up Fuel x200 from the counter. Avoid disturbing the two corpses on the floor.
  7. 7
    Deal with the zombie that rises on the left side of the room. Climb the ladder to avoid another zombie.
  8. 8
    Follow the passage in the roofspace and drop into the kitchen. Collect Large Gunpowder and a Combat Knife from the counter.
  9. 9
    Prepare your shotgun. Carefully open the door to the kitchen, as a heavily armored zombie is outside. Let it approach you in the doorway, then backpedal and shoot its head.
  10. 10
    Proceed west to the Nap Room. Collect Shotgun Shells x3 from the table.
  11. 11
    In the left locker, find the Regulator (Flamethrower) accessory and combine it with your flamethrower.
  12. 12
    Take the Electronic Chip from the dangling arm in the bunk and combine it with your ID Wristband to achieve Level 2 clearance.
  13. 13
    Return to the reception area and use the item box to manage your inventory. Keep the Large Gunpowder.
  14. 14
    Use your Level 2 clearance to open the southern door. Examine the dead soldier for the Special Forces Recording and update your goals via the info screens. Collect the Signal Modulator to his left.
  15. 15
    Examine the Signal Modulator, set it to "OSS", and adjust the knobs until the waveforms match the required pattern.
  16. 16
    Return to the Nap Room and plug the Signal Modulator into the wall. Retrieve the final Hip Pouch from the bunk.
  17. 17
    Go back to where you found the Signal Modulator and use the console to extend a bridge to the central area. Cross it and use the Level 2 console to extend another bridge to the East Lab Area.
  18. 18
    Enter the East Lab lobby. Collect a Green Herb from the counter and Gunpowder from the desk. Save your game.
  19. 19
    Equip your flamethrower and enter the Presentation Room through the eastern door. A dead scientist with a Level 3 clearance wristband is visible, pinned by plant growth.
  20. 20
    Exit via the northwest entrance. Shoot the Ivy dangling from the ceiling to make it drop, then kill it with your flamethrower.
  21. 21
    Collect High Grade Gunpowder from a console table and eliminate another Ivy.
  22. 22
    Continue into the Control Room. Pick up a Flash Grenade from the table and examine the console. Note that A-scenario codes are no longer valid.
  23. 23
    Near the window, find an empty Dispersal Cartridge.
  24. 24
    Enter the Greenhouse, turn left, and pick up a Red Herb. Follow the path to a locked hatch with symbols.
  25. 25
    Return to the Greenhouse Control Room and use the console. Enter the code 5831 (treating symbols as a numeric keypad).
  26. 26
    Go back to the Greenhouse and descend the opened hatch. In the eastern corner, find Large Gunpowder and the Research Lab Area East Map.
  27. 27
    Proceed through the door in the opposite corner. Ignore the left corridor and enter the Lounge.
  28. 28
    Collect Shotgun Shells x4 from the sofa. Be aware that three seemingly dead zombies will attack; eliminate them. A Green Herb is also present.
  29. 29
    Set your Signal Modulator to "URF" and adjust the knobs until the waveforms match the required pattern.
  30. 30
    Use the Modulator on the wall socket near the vending machines to restore power.
  31. 31
    Equip your flamethrower and Flash Grenades, then head west. Two Lickers will drop from the ceiling. Use a Flash Grenade followed by the flamethrower to defeat them.
  32. 32
    Enter the Low Temperature Lab. Find a Trophy on a desk. Examine it in your inventory to reveal another console code.
  33. 33
    Return to the Lounge. Access the Server Room now that power is restored. Collect High Grade Gunpowder, a Combat Knife, and Fuel x100. This is also a Safe Room for saving and inventory management.
  34. 34
    Exit the Server Room and return to the Greenhouse via the ladder.
  35. 35
    Go back to the Control Room and enter the new code on the console: 2048 (treating symbols as a numeric keypad).
Tips
  • Combine the Regulator with your Flamethrower as soon as you find it for increased effectiveness.
  • The armored zombie outside the kitchen is a tough opponent; use the doorway to your advantage.
  • Lickers are vulnerable to Flash Grenades and fire; use this combination for an efficient kill.
  • Remember to use the item box to manage your inventory, especially before challenging tougher areas.
  • The codes for the consoles are numeric, despite the symbols.
  • Level 2 ID Wristband Clearance
  • Signal Modulator
  • Hip Pouch
  • Special Forces Recording
  • Trophy (contains a console code)

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